Having listened to the response to my post a couple of things.
Never considered how that name sounds in other peoples heads so it was funny hearing Garnett try to spell it out (in my head because I know what all the parts mean it is R-vance-tal).
Secondly I see where your problem comes from with the Game Over concept but I guess my problem I still have with your problem is "Game Over" is never the reason I stop playing a game. If anything Game Over is something that drives me to power on and when I reach natural stopping points I put the game down for the day.
It all comes back to compartmentalization. I am aware when I play that there are things in place because it is impossible to program to infinity, you guys yourselves mentioned that when you run out of HP there is little to do to "get around that". The narrative of the game in my head is therefore created out of successful plays through an area and by the time I am past that part I was dying at it is already in the past in my head and I don't care.
It is one of the unique aspects to the flow and storytelling of video games is that they have to make way for mechanics to disrupt flow and depend some of the player to put the pieces together.