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    By: Shadow13th x Show Full Post
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    Assassin's Creed 3 is a drab mediocre gameplay experience wrapped in a stunningly beautiful and compelling world populated by intriguing, well acted characters.


    I love the setting, I love the atmosphere, I could just wander the streets of colonial America for hours. Graphically the game is a feat, some of the best visuals this generation. The questioning if history and the question of basic human freedom and peace is more than most modern games deliver. And the animations a are just beautiful. Watching Connor walk, fight, climb and run is mesmerising. Few video game characters move with as much style and intricacy as the leads of the AC series.

    It's just so unfortunate that the part where your hand meets the controller is so sub-par. The combat is embarrassingly easy, musket fire from a line of shooters can be shrugged with little concern. There's no need to upgrade any equipment or weapons since you start with the most effect tool strapped to your wrist. The rope dart, the guns, the bow an arrow are all fun to use but are otherwise inconsequential to the experience.

    The homestead is a shallow waste of time that offers no incentive to engage in. Who really wants to navigate crafting menus to make items to use in the trading menus to earn money that can buy you nothing of use? It's menu after menu. It's dull and boring.

    Hunting is a waste. It's a fun idea but to call it repetitive is an understatement. You approach a clue that takes no effort to find, a painfully obvious magnifying glass hovering over the clue that gives you the exact location of an animal. Forgive me for not feeling like a sleuth when the method of tracking takes absolutely no intuition or skill or effort. And when a hostile animal attacks you it's a quick-time event ... It feels so rushed amd so squandered. Sure these are option elements but they're not even deep or fleshed out in their own right. Even if you wanted to perform these tasks for role playing reasons they're not up to par. They're just supuflous tacked-on mini game shovel-ware. And you're constantly harassed to go and participate in these arbitrary, useless tasks.

    Also, the lip synching is nothing short of a complete embarrassment.

    The missions also range from fun and challenging to outright lazy and glitchy. Foot chases are just terrible. One chase scene asked me to avoid bumping into citizens which was frustrating when you are expected to turn tight corners with no camera control. Worse, the same button for running is the same button to dive into every haystack or climb any architecture you move towards. Once I discovered my quarry did the exact same loop of the city it was easy to exploit the sustem. Such a counter intuitive system is baffling and I find that achieving 100% synch has less to do with exerting real skill and cunning and more to do with overcoming bad gameplay systems and poor controls. Optional mission objectives should be a great way to add an extra challenge but they become a fight against sloppy systems and come down to learning to exploit the game.

    To my pleasant surprise though, the naval combat is ingeniously simple and fun. I'd not been at all interested in naval battles anymore than I was at the thought of tower defence. The core gameplay of Assassin's Creed, free running, stabbing and badass combat, has been slowly drowning in a sea of tacked-on gimmicks and useless features and I really thought naval combat was jumping the shark but boy was I wrong. With my surround sound cranked, the creaking wood, fluttering sails, splashing water, sailors yelling, cannon balls whizzing, it all makes a symphony of fun. The simple loop of angling your ship and unleashing that perfect barrage is loads of fun.

    It's beyond ambituous, it aims higher than most games this generation. The scope of the game and the amount of content shames most other titles. But overall, this game feels like it's bitten off more than it can chew. It feels like it needs more time to bake. The inconsistency is SO apparent, some parts of the game are polished and elegant while others are nothing short of tacked on and unfinished. It has high highs that are painfully punctuated by low lows. They really should have carved off most of the gameplay systems and polished the ones worth keeping.
    Nov 13, 2012 12:12am PST
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    Assassin's Creed 3 is a drab mediocre gameplay experience wrapped in a stunningly beautiful and compellin... : Shadow13th

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    • The game play is always what throws me out of these games after a couple hours. It isn't as much finesse ... : Rvancetal
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      You notice during the podcast their line of praise was always like "I love the "feeling" of prancing thro... : DevSword
      • As a big fan of the AC series....you're not wrong. : ChaosNovaXZ
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        I've always felt the complete opposite. It's got the most technical and unique traversal system of pretty... : HockeyJohnston
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          Auto running looks cool, its efficient for traversing a large multiplaned enviornment by foot, but I thin... : DevSword
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            You've got like 4 different modifiers for movement, and they all do different contextual things. To me, I... : HockeyJohnston
            • Four modifiers? For movement in general, or are you talking about the actual running across roof tops? ... : DevSword
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          Calling it the most non-shallow you're ever going to get in a mainstream game is kind of like saying that... : CampKusoge
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            I definitely can't think of any indie games where I've seen better 3D platforming/stealth/running down a ... : HockeyJohnston
            • Mark of the Ninja comes directly to mind, that isn't 3D but it excels at it also is real platforming. : Rvancetal
            • I get what you're saying, but "better" and "deeper" are two fairly different things. I guess it's not ... : CampKusoge
        • I think AC handles traversal really well on a large scale. running across rooftops, climbing towers, etc.... : CruelLEGACEY
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      I'm with you on enjoying the settings for these games most of all. I don't really have a problem with ... : ChaosNovaXZ
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        Games feel more like work to me when they are easy and there is never any tension. : Rvancetal
        • I think there's a difference between games that are easy and games that are just busy work. : ChaosNovaXZ
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      I should state out front that I am enjoying Assassin's Creed III immensely and I still think it's one of ... : goingcommando117
      • Even the cut scenes are inconsistent. Some of them are gorgeous and nicely animated and others are like w... : Shadow13th
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      Totally disagree, but that's whats fun about opinions. I'm absolutely taken with the game and the ambitio... : MHSilver
      • I would agree its the best new franchise this generation. Jumping from historical settings, especially on... : Shadow13th
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        Souls says hi. : Rvancetal
        • I would throw Uncharted above it too now that I think about it. : Rvancetal
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      I still haven't gotten the chance to try AC3 yet but what you're saying kind of describes how I've felt a... : RedSwirl
      • That's a good point about the combat. It US extremely fun seeing 20 guards and being able to engage them ... : Shadow13th
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        One idea that I think might be cool for bolstering AC's combat is a trap making system. Like if you coul... : DevSword
        • That sounds like the subtitle for one of the many Assassin's Creed pos sequel spin-offs: Assassin's ... : Shadow13th
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      Is there any chance with this franchise moving forward that they can cut down on a great deal of this fat... : Rvancetal
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        Honestly, I'd encourage pretty much anybody to go back to the original Assassin's Creed regardless of wha... : MHSilver
        • I miss the Assassination element of the first game. I love that you were given a name and you travelled t... : Shadow13th