God of War 3 was the game which had positional Quick Time Event prompts. As someone who had the same issues with PS3 QTE events as described in the episode, this smoothed over the single point of frustration I had with the previous God of War games.
It's hard to believe more developers have not utilized this added relational element. After all, isn't the point of QTEs to show cool moments, which can't be done with the regular mechanics, while keeping the player engaged on a minimum game play level? Not annoying "pop quizzes" of the platform's chosen button labeling.