I was interested in the short conversation you guys had about how some companies are bound to try to get more money out of customers and whatnot in relation to the Netflix deals. It reminded me of CDProjekt's recent comments in an interview with Gamasutra.
They basically said that instead of charging for the DLC for The Witcher 2, they decided to offer it for free in order to encourage more sales of the base game. In that respect you could call Enhanced Edition a relaunch of the game (on PC at least) that I'm sure attracted the attention of more people who hadn't bought the game before. I guess they realized that convincing a new customer to pay $40 was better than getting an existing customer to pay $15.
I bring this up because a lot of gamers seem to have built up a kind of loyalty to CDProjekt for policies like this. In the same fashion, a lot of people are now loyal to Steam as a storefront because of how Valve treats its customers. Do you think building consumer loyalty isn't as valued these days in gaming as it should be?