Quick note on the Reckoning discussion from the podcast, someone mentioned that you have all available topics during a conversation with an NPC from the get go, that there's no "discovering" something that they can give you information on.
That is incorrect, some NPCs in the game do have topics that do not show up until you've asked them about something else. It's not every NPC but I've noticed it enough during my first 20 or so hours of gameplay to be sure of it.
I think that this just emphasizes some of the flaws in the conversation system in Reckoning, the way everything is framed as a "check-list" just inspires so little interest that some really great lore gets lost to a ton of people playing the game, myself included.
Hope Reckoning 2 can find a way to deal with conversations more naturally (or at least a way that's more entertaining).
Feb 19, 2012 3:35pm PST