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    By: Shacknews This person is cool! x Show Full Post
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    Xav de Matos posted a new article, Eidos Montreal says Deus Ex bosses were a 'weakness'.

    Deus Ex: Human Revolution producer David Anfossi has admitted that the boss sequences in the Eidos Montreal-developed title were a misstep, noting: "We knew that would be a weakness for the game."
    Nov 02, 2011 4:30pm PDT
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    Xav de Matos posted a new article, Eidos Montreal says Deus Ex bosses were a 'weakness'.

    Deus Ex: Human Revolution producer David Anfossi has admitted that the boss sequences in the Eidos Montreal-developed title were a misstep, noting: "We knew that would be a weakness for the game." : ShacknewsThis person is cool!

    Thread Truncated. Click to see all 42 replies.

    • Yahtzee'll be happy. : Alexrose
    • I've got a lot of respect for these guys. They took on a hugely popular franchise and really did a fantas... : MikkleThePickle
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      I don't quite understand all the hate, I really don't think the boss fights were all that bad. Sure they ... : ajvitaly
      • I agree. They weren't that bad. They can be kind of difficult, but they weren't game breaking. I don't ho... : K1Bond007This person is cool!
      • They weren't super hard, but they weren't fun either. And what's the point of playing a game if you are n... : Gylis
      • just seemed like you had to cheese them to win, is all : Veegeezee
      • They were jarringly out of place and not even remotely fun. : Happy Doodle Muffin
      • It's not that they were hard, it's that they were completely out of place in the game. The boss characte... : PenicillinX57This person is cool!
      • Yeah, they were stupid but easily forgotten and only accounted for like 0.5% of play time. : dumb.
      • lots of people got stuck there. also they were stupid : spiderfill
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        http://penny-arcade.com/comic/2011/09/02 : PointlesS76
        • this one is so good :D : DownforceThis person is cool!
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        Problems arose if you invested heavily into a stealth, hacking, or diplomat builds. All of those skills ... : aasyranth
        • There's so much Praxis in the game and the skills trees are so relatively limited that it's pretty hard t... : peanut-This person is cool!
      • I thought all the boss battles would be along the lines of the hostage situation in the beginning, and th... : RampancyThis person is cool!
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      No fucking shit. : SpaecKowThis person is cool!
      • That. : badcaps
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      So... why not just make the boss fights into long cinematics that can be skipped? Put it in a patch as a... : the archvileThis person is cool!
      • My post from the first boss fight, back when I played it in late September: http://www.shacknews.com/chat... : the archvileThis person is cool!
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        that sounds like a pretty significant amount of work : derelict515This person is cool!
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          Eh, they already start and end with cinematics. I doubt it'd be difficult technically. Though of course r... : ConanThis person is cool!
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            yes I meant creating a slew of new cinematics in and of itself is a ton of work, in engine or not : derelict515This person is cool!
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              Yeah, after posting, I thought of that, and said, "crap, animation is expensive". So maybe turn it into ... : the archvileThis person is cool!
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                maybe, I think it's probably just too much to fix and one of those design decisions you have to live with... : derelict515This person is cool!
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                  Well, it's going to be like Far Cry and Crysis, where I don't play the game past those parts unless I hav... : the archvileThis person is cool!
                  • yeah, I do hate when stuff like that happens. Typically I just drop the game, too many other things to pl... : derelict515This person is cool!
              • Neither of those sound particularly fun. I think I'd rather just not have bosses. : steauengeglaseThis person is cool!
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            Oh man, I love when people not involved in game development try to estimate the amount of work vs reward/... : sammylThis person is cool!
            • I didn't say it would be worth it. I just said that aside from actual doing the animation it wouldn't be ... : ConanThis person is cool!
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      Judging by the Missing Link DLC, looks like they're on the right track. The end confrontation in that is ... : IazuThis person is cool!
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        Also, am I the only one noticed that, in this game published by Square Enix, there's a guy with a machine... : IazuThis person is cool!
        • No, you're not. And there were future Final Fantasy posters around in offices. : ConanThis person is cool!
    • Weakness, yes. But they weren't horrible and the rest of the game was so great that it still deserves Got... : dfay
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      This says it all "The producer went on say Eidos Montreal was forced to "make a compromise" in two ways... : akiratea
      • Yeah, it felt like someone with decision-making power said that "MGS has great bosses so we need bosses i... : dfay
    • I thought the first boss was really hard until I watched a tutorial and realized you can just throw barre... : sammylThis person is cool!
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      That whole game is terribly overrated by steam punk nerds. I can't think of a single element that isn't ... : BoxelderThis person is cool!
      • Steam punk nerds? More like cyberpunk. Get your sci-fi stereotypes right! That aside, there's no way you ... : Creepin_Jeezus
      • It is a solid 7 or 8. And really, 7 and 8s are worth playing. : frenziedbadger
      • Steampunk? Oookay. : ConanThis person is cool!
      • how little the developer really cared. hahaha holy FUCK people are fickle ass spergers : DownforceThis person is cool!