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    By: Shadow13th x Show Full Post
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    Modern gamers are soft.


    Including myself, I have been softened up so much by modern games. And I might even enjoy it.

    Once, not too long ago, games had genuine consequences. Real no-foolin consequences. If you died, you lost a life, if you lost enough lives the game ended, reset, finished. This resulted in genuine tension, genuine no-fooling tension, you'd literally be on the edge of your seat, sometimes sweating over just surviving or making it passed that difficult leap.

    Now games treat us like toddlers. They fill the screen with hints, tips, tutorials and solutions to the puzzles and obstacles we face. We have an unlimited store of lives. We can try something as many times as we want without fear of any consequenses. If we die, no worry, we can just restart from a point shorty before. When we face a choice in an RPG there's no wrong choice, just an alternate reward depending on which path we take (which can be easily googled or we can save and restart).

    The modern gamer wouldn't know what failure is, it'd probably give them a heart attack. We expect to play through every game beginning to end and watch the ending without ANY chance of failing. If we get stuck on a difficult section we blame the developer.

    The modern video game is like a theme park ride. It creates a pleasant illusion of danger, the animatronic creature looms in front of us but we know it'll give way and let us pass. The theme park employee shouts and acts like it's real danger but it's all in good fun. There's never any real risk. Basically, when you play a modern video game you're never really in any real danger or at risk of failure, just the exciting illlusion that things are really exciting and dangerous.

    But I have to admit, as a married man with kids, when I get home from work at night do I really want to fail at a video game?

    Maybe, maybe not. I really do miss the genuine tension and fear of failing that only older games offered and the sense of actual challenge this created.

    I'm torn.

    Oct 09, 2011 2:13am PDT
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    Modern gamers are soft. Including myself, I have been softened up so much by modern games. And I mig... : Shadow13th

    Thread Truncated. Click to see all 15 replies.

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      The modern game is nothing more than a tutorial for online multiplayer. You want challenge go play with c... : Mysssss
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        Unfortunately, living in Australia, competing online often comes down to who draws host. Playing off host... : Shadow13th
        • Yep, games are a escape from reality, and like many other forms of media up tempo, or upbeat are more suc... : Mysssss
    • Microsoft really announced an application platform. For me, it is much more appealing to watch televisio... : spidlb
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      Part of the problem is that modern games put too much stock in story and cinematics as the thing that jus... : CampKusoge
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        I disagree. I think the problem with game design today is the greater emphasis on marketing and demograp... : DevSword
        • Well, the PS1-PS2 era was the time when I pretty much stopped gaming entirely, so you may be onto somethi... : CampKusoge
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      Modern gamers (re: older gamers), don't have the fucking time to put in to mastering games that constantl... : MHSilver
      • Couldn't have said it better myself. I'm torn. When I was 9, no problem. I had almost unlimited tim... : Shadow13th
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        Maybe somewhere along the way I just gave up on the idea of having "something to show" for my game time, ... : CampKusoge
        • This, I don't see much difference in terms of "progress" between these two scenarios: 1. Spending 2 ho... : Captain Loco
    • I enjoy games now more than I ever did as a kid. The game play style people seem to hail in Dark Souls w... : spidlb
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      The only broad problem I have with video games today is that they hold my hand too much, regardless of di : RedSwirl
      • Couldn't agree more. Right now I'm catching up on AC Brotherhood and that entire game is practically one ... : Shadow13th