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Steve Watts posted a new article,
Unreal Engine 4 ready 'around 2014,' Epic says
.
Epic CEO Tim Sweeney talks about the current development of Unreal Engine 4, and the challenge of designing for multi-core systems.
Sep 27, 2011 8:00am PDT
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Steve Watts posted a new article,
Unreal Engine 4 ready 'around 2014,' Epic says
.
Epic CEO Tim Sweeney talks about the current development of Unreal Engine 4, and the challenge of designing for multi-core systems.
:
Shacknews
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Awesome news I can not wait to see version 4, as well I can not wait to see the next consoles its going t...
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valcan_s
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Translation: Xbox 720 release date: 2014
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kaddar0
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:) this totally ^^ man its seems like such a long way till the next consoles, I am sure we will see crazy...
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valcan_s
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You know what'd be cool, valcan? Getting rich and then hiring some guy to maintain the best possible gami...
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Marrbe
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Personally, I'd rather spend it on maintaining a LAN center with like 50 pc's all decked out and upgraded...
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one random winner
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Yeah that be cool, my castle would have a LAN hall where Shackers with VIP passes could come by any day a...
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valcan_s
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I have this dream for a totally unsustainable business based around that. It'd be like mixing an arcade ...
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one random winner
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Nice, same here, basically a gaming night/day club for gamers been wanting to do that forever I am not su...
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valcan_s
Aye, I'll definitely keep the shack informed should I ever get the cash to go forth with such an endeavor...
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one random winner
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But it would be an awesome retirement community.
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steauengeglase
Yup, old folks home for those born in the digital age.
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one random winner
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Obviously it's in a castle. Obviously!
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Chipwarrior
Would help maintain the heating costs a bit.
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one random winner
Work beer and food in there somehow.
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SockMonkeh
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LOL he be like Igor, and say "Master your rig has been upgraded" and I would live in a castle, that would...
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valcan_s
I would hire Richard Ridings (Dungeon Keeper 1 and 2 mentor) to do the voice.
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Marrbe
could have a cooled server room to house all of these. wouldn't even need a case. the room is the case!
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dantastic
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I'd also want the whatever the highest res/best projector at the time was to blast that puppy's graphics ...
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ughhhhhhh
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http://theaterprojector.org/the-top-ten-most-awesomest-home-theaters-money-can-buy skip all the way down ...
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one random winner
Yeah, that's what I'm talking about! I think I've seen that room on a show before but one of those theate...
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ughhhhhhh
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Awesome, yeah we would have a bunch of those you know we have to watch movies when we where burnt out fro...
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valcan_s
I bet somewhere there's a group of people that went together to fund their own place, with scheduled view...
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Marrbe
#2!! its the fucking Bat Cave!!! I'd live in there like Batman with muh bats.
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technotica
Marrbe you know god damned well they'd need 120Hz monitors and not just the highest res ones.
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DinK
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That's a 2 year lead for the Wii U, you could have another version of it out in 2016 at that rate, Ninten...
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one random winner
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Not a bad place to be, maybe. People who aren't gamers will buy it whenever, and people who are gamers mi...
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BlackCat9
Last company that did that was Sega, just saying.
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one random winner
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Man, 9 years is an epic run for a console generation. I remember generations lasting 4-5 years in the pa...
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pigvomit
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The PS2 effectively ran until a year or two ago (Sony was still trumpeting PS2 sales, and there are still...
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the archvile
I'm talking about a console generation. The 360 came out 5 years after the PS2.
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pigvomit
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Think they will ever fix the mouse code?
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Beady
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I don't think they'll ever figure it out.
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Pneum0
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Quite the opposite, they'll devote a core or two to give all games the authentic feeling of trudging thro...
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steauengeglase
Then they'll advertise it as a feature of the game, calling it a "sense of weight".
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ManiacalMoose
That is the worst tragedy here: Epic nailed mousecode in UT99 (Dan Vogel renderer), held close to it in U...
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the archvile
I thought UT3's mouse code was really good, actually. Which games got it wrong?
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passingstranger
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i still remember being blown away by the Unreal Engine 2 Tech Demo http://www.youtube.com/watch?v=cmE9hv...
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Korban
We were so young and innocent
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EricZBA
That eventually led me to http://www.youtube.com/watch?v=J6mJtxW8x8A&feature=related
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one random winner
Except for the facial animations, it doesn't look THAT bad :) Compared to HL1 it must have looked amazin...
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Xencer
I remember that video too. Then came the awesome Halo videos before it was stolen away.
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danws6
That's crazy early Unreal 2 stuff. The actualy engine was leaps and bounds better looking than that.
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glio1337
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Nuh uh.. As far as tech demo come nothing beats the original Quake3 demo @ Macworld 99 http://www.youtube...
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pillzer
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still pretty.
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jujubeads
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For being 12 years old it still holds up really well. I think it has a lot to due with how good their art...
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hobosapien
Id was the first 3D game developer (if not one of the first ones) to use textures larger than 256 x 256 p...
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the archvile
http://www.youtube.com/watch?v=26I-Pw-yPJ4 Unreal 1 Castle flyby :)
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rasputinreborn
Hell, i remember being utterly gobsmacked by the castle flythrough in the original Unreal http://www.yo...
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deathofrats
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Next gen brown games.
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SlamDunk
Next gen is green games, calling it now.
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one random winner
I don't get where this attitude comes from. The Unreal Engine 3 games I've played have been very colorfu...
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ManiacalMoose
Nice.
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shirif
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I want some true volumetric fluid/gas simulations - needs some more navier-stokes based grid approximatio...
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Mr.Fusion
As rad as it would be that still sounds a little far away.. AFAIK it's hugely cpu intensive.. Even next-g...
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pillzer
Nah, the geometry of the water is perfectly fine and gets way too much attention already. Only faces, tit...
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Zero Hoki
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I wonder at the point what Unity and CryEngine will be like? It seems like Epic has gone the route of add...
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Fred Garvin
CryEngine 4 will surely be out by 2014.
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SlamDunk
Eventually AI will be so dynamic, why play multiplayer? When you can devote an entire core to one or two...
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Jobos