I am SHOCKED by the positive response I'm hearing for Drive: SF on forums and twitter, from the few that have gotten their hands on it thus far.
Had this game released in the early summer, I would be all over it. I love driving games, especially those that mess with the traditional formula abit.
But now? This month? With the onslaught of games on the horizon that will demand my dollars AND time (not to mention the time I'm already sinking into Deus Ex and Halo Reach)... I can't reconcile the $60 purchase.
I would LOVE to see the spread-sheets in the marketing departments in these companies, that show how the added number of consumers in the marketplace (because of the xmas season) somehow makes up for the amount of sales lost to both direct and indirect competition.