So, Brink. I actually haven't played it at all and scarcely even know what it is, but from what I heard on the podcast, it seems like the PC version is the one to play, like it just had a rough time porting over to consoles. Would that assertion be correct?
Garnett's description of all the moving parts made me think of ARMA - game with so many moving parts that you can't really blame its ridiculous bugginess.
Then of course there's the way people play it, which sounds like the situation with Team Fortress 2 on 360 versus PC (already discussed below).