I hope that Japanese developers don't become too westernized in their game development. I love those over the top, really weird stories the Japanese come up with in their games. One of my favorite games is The World Ends With You. When you first start the game, you think the characters are the same cliche characters we've all seen. As the story goes along they really develope into people I cared about. I think that's a testament to Japanese game design. For example I can name all the main characters from Final Fantasy X, which I played 3 years ago, but I can't name one character from Killzone 3, Crisis 2, Homefront , Bullet Storm, or COD BlOPs. All of which I own and have finished. Having said that I think Japan needs to become more innovated. I can only gather the ten crystals that will magically save the world so many times before I'm burned out. What that next step is, I have no idea. I just hope Japan doesn't lose its identity in trying to become relevant again.
Also I just want to throw in I'm getting really bored with the FPS market. I bought each of the games mentioned above with hope that it would bring something new to the table. I didn't feel that any of them did. I loved COD 4 but does every shooter now have to copy its exact structure. The biggest offender of all these games is Homefront. The starting sequence with the car ride, the sniper mission level, the aircraft level, and the slow mo pistol slide to kill the bad guy. Also why does every explosion knock me out. I've been knocked out so many times that instead of handing me a M16 they should be handing me a coloring book. I feel like most shooters follow the exact level design as COD 4 that I've been playing the same game for the last 4 years.