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    By: MHSilver x Show Full Post
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    I made the comment about Billy and Japanese game design because of how immediately he dismissed Dragon's Dogma.

    Shitty title aside, I don't see any problem with a Japanese developer tackling western mythology or genres.

    I personally get the sense that there's a segment of the gaming population that just reveres the Japanese development community, more for the memories from their childhood then the products they're actually putting out these days.

    Last Guardian looks great. But I also think Japanese games are usually hampered by bone-headed design decisions, and there are a lot of people seemingly willing to give these developers a pass on the grouns of 'cultural differences' or eccentricity.

    Bad game design is bad game design.
    Apr 23, 2011 2:18am PDT
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    I made the comment about Billy and Japanese game design because of how immediately he dismissed Dragon's ... : MHSilver

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    • And by the way, I'm not being xenophobic. American companies are perfectly capable of stupid design de... : MHSilver
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      I agree with you, MHSilver, as I was once one of those that absolutely adored the japanese style of game ... : GrandHarrier
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        This is what I don't understand. People are saying that Japanese developers need to follow "western conve... : strykefreedom
        • Well you really have two areas that alot of Western developers have grown into. First is quality of life ... : GrandHarrier
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          Bad save systems that would feel at home along-side Mega Man's passwords. Storytelling that would rath... : MHSilver
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            I gotta say: Japanese developers still seem dialed in on good difficulty. At this point I feel like the P... : HockeyJohnston
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              I disagree. Final Fantasy XIII was a 20 hour tutorial followed by a better game. Demon's Souls is c... : MHSilver
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                Yeah, it needed a tutorial because the mechanic was actually worth learning. Too long a tutorial? Sure. B... : HockeyJohnston
                • If you need a 20 hour tutorial to teach the fundamental gameplay of your game, either the difficulty curv... : MHSilver
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      Is it me, or do you seem to get angrier and angrier as the weeks go? No offense intended. : ImprobableJ
      • *shrugs* Why do you get that impression? : MHSilver
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      I think we need to accept that to a certain extent, Japanese games weren't made for us. Part of the reaso... : RedSwirl
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        Very true. Nowhere is this better exemplified than when contrasting the west's favourite online RPG, W... : CampKusoge
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          I honestly think western gamers could enjoy Monster Hunter if Capcom just delivered it to us in the corre... : RedSwirl
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            I would be interested in playing Monster Hunter if it were delivered with modern online lobbies and drop-... : MHSilver
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              The problem with that is most of the Japanese gaming public doesn't really want it. The country is den... : RedSwirl
              • I don't see why you can't have a Monster Hunter title with the exact same multiplayer feature set as the ... : MHSilver
            • Voice chat and lobbies are one thing... but I have no idea how you'd even begin to implement drop-in/drop... : CampKusoge
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      But even "bad game design" is subjective. While you may consider Jap games to be badly designed, there se... : spvnn
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        At least Assassin's Creed was trying something new, both in terms of the universe it was creating and the... : MHSilver
        • You're complaining that the Final Fantasy series has been recycling gameplay mechanics and story concepts... : strykefreedom
      • I agree. I think someone can know that what they are playing is a bad game design but still enjoy it. Bad... : BAD7667