• #113
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    By: DevSword x Show Full Post
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    Whenever guys complain about 'immature' games, I always have to bring up this example: Metal Gear Solid 1. It tackles the problem of giving Snake "something else to do" other than killing people, through stealth gameplay. It has multiple depictions of women that are not chauvinist: Meryle, Mei Ling, Naomi. It also has many creative sequences that are based on overcoming obstacles instead of fighting.

    You have to use Nakita missiles to depower and electrified hallway. You have to find a hallow sounding knock against walls to locate Revolver Ocelot, and then blow up the wall with C4. You use chaff grenades to disable security cameras. You have to take a security card to different environments to change its temperature. You have to find Meryle by examining how the soldiers WALK. I mean, that is absolutely genius game design.

    People often condemn Kojima for trying to make games like movies, but he's not just a proficient director, but a fantastic designer of gameplay concepts (when he applies himself).

    The game that doesn't use a 5 hour shooting gallery to entertain its audience already exists. Its not because the industry is "immature," like we haven't found our Citizen Kane. It's because gamers are willfully stupid ass holes who hate being engaged in a cerebral manner.

    I noticed Garnet talked about the tranquilizer gun with derision, but how can you so often skirt over one of the biggest franchises in the industry's history and not acknowledge its accomplishments?
    Apr 10, 2011 9:28am PDT
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    Whenever guys complain about 'immature' games, I always have to bring up this example: Metal Gear Solid 1... : DevSword

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      Totally agree with your assessment of Metal Gear. You did forget to mention Sniper Wolf, though. ;p : Monkey0111
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        Part of the reason I'm looking forward to Deus Ex: Human Revolution so much (and part of the reason I lov... : MHSilver
        • I didn't know that you can talk your way out of things in the new Deus Ex. That is really cool. I als... : Monkey0111
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          I think you missed the point of my post which is that designers have to design actual obstacles that aren... : DevSword
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            Yes, then I did miss the point of that post. But environmental puzzles don't necessarily fit into the sco... : MHSilver
            • Yup that's exactly what I'm saying. I don't really see why this design philosophy can't be applied to mo... : DevSword
    • another game that had one of those non-violent ways of ending a conflict would be Chrono Cross and how ... : nitefyre410
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      You're on point with MGS1. What I was getting at about the tranq gun is that it's an easy way out solu... : Garnett Lee
      • Like having a MacGuyver of videogames? I think that would be absolutely awesome, using novel ways of gett... : ImprobableJ