Thank you for acknowledging TDU2. I also completely understand not discussing it. I really wish Eden would have polished it a bit longer because there are some really interesting ideas partially implemented in it. I can only hope that they are able to generate enough revenue to take another swing at it in a couple years.
Concerning Shift 2, I am so excited. The shift franchise re-invigorated racing games for me in a similar fashion to the first Underground. It is the perfect balance of sim/arcade. And the helmet cam is exactly what the "cockpit" view needs. Intuitive head turning will help with the loss of peripheral views. I would like to see a form of this with small Kinect implementation to make the experience more immersive.