Hey guys, so on Homefront you talked a little about the flow of the SP campaign. I have to say, they did a great job drawing you into the story, up until about halfway through the game, where it's like they gave up and decided they didn't really need any more narrative.
As far a the ending goes, yeah it was pretty great, and I like that it ended where it did. This way they can actually make a relevant sequel, chapter 2 of their story. They don't need to start from scratch, inventing a whole new ridiculous story the way call of duty does.
Personally, I think they missed a great opportunity by not making better use of the resistance's "base". They could have had you do several missions from that base of operations and give you time to become more invested in it. (much like they did in Freedom Fighters)
And my last gripe about the story, is that I never felt like the hero. Conner was the clear hero of the story, and he was a huge D-bag dudebro. I played an unimportant sidekick, not trusted to fire my weapon until Conner gives me the order.