Capcom has done a great job of rejuvenating interest in the fighting genre, but I think they're also in danger of undoing a lot of the good they've done.
I think they need to step away from the tournament scene a little bit, cause I think they've lost touch with what the vast majority of fighting game fans are capable of doing or actually interested in learning.
Hammering off two shoruken motions in a half a second, under pressure, is insane. And that's just the tip of the ice-berg for the absolutely asinine control inputs they ask for. I play on a stick, so I can't imagine what it's like on a controller.
Virtua Fighter and Soul Calibur are, for my money, the deepest, most nuanced and most satisfying fighting games on the market.
Neither of those games require you to input crazy directional sequences. The moves themselves are easy to pull off. The skill comes through in knowing what moves to use in any given scenario, combine them effectively, sucker opponents in and capitalize on the openings they give you.
Feb 22, 2011 12:56am PST