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HisKillSkill
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why dont we still have videogames with real smoke physics? they should have implemented that shit in BF3 !
Feb 21, 2011 12:52pm PST
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why dont we still have videogames with real smoke physics? they should have implemented that shit in BF3 ...
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HisKillSkill
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probably can be done, but it is worth the processing cost over other areas?
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watcherxp
yes because it would look so fucking badass to see the smoke reacting to whatever comes in !
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HisKillSkill
ArmA2 has a pretty bad ass Smoke MOD which looks realistic. I don't have the link handy but I'm sure mor...
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tboomer2
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BFBC2 smoke in 40mm grenades is actually pretty useful for assaulting camped positions on some of the mor...
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jimmy-buffett
I'm surprised at how few people use it in BLOPS when playing Headquarters. Some of the HQ locations are ...
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riptyde
that has absolutely nothing to do with pysics, the smoke is still static, running through it wont "move" ...
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HisKillSkill
http://nzone.nvidia.com/object/nzone_boxofsmoke_downloads.html
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Crabs Jarrard
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Probably need a PhysX card for that
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riptyde
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physx was such a big fucking joke, just like sound card equipped with EAX, just look (or rather listen) w...
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HisKillSkill
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Well that's because EAX became a thing of the past with DX10 / DX11 iirc. Hence why creative nixed a lot...
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dedgecko
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i dont care, dice showed how fucking useless it was and could be done in engine without any extra hardwar...
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HisKillSkill
It sure was neat in HL1 and Thief, though.
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Marrbe
...I don't think you understand the technological advances both in hardware / software since the late 90'...
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dedgecko
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EAX was never about surround sound or anything more than a fancy term for reverb or something dumb like t...
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Sailor of Fortune
who talked about surround sound? i know what EAX did and bc1/2 do the same without it.
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HisKillSkill
Yup Batman: AA had smoke physics when using PhysX cards. ---- http://www.youtube.com/watch?v=luSAnouAFJs&...
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Shadowdane
yeah that shit would be bad ass and would be sweet if the map has a changing wind direction too so you go...
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moe6
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Too expensive.
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Fred Garvin
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its that much taxing ? :(
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HisKillSkill
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I remember when Counter-Strike smoke used to kill my FPS back in the day.
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sanchez
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but that had nothing to do with physics
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HisKillSkill
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oh you mean like people pushing smoke around as they walk through it?
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sanchez
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yes
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HisKillSkill
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Wouldn't that 0wn?
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CrustaR
yes, i even started a thread about it !
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HisKillSkill
Yeah, particles and volumetric effects can be very intensive.
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Fred Garvin
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Fluidic simulation, which is basically what realistic smoke is, is extremely taxing. That's why you basi...
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Arcanum
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that makes sense since smoke is flying water !
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HisKillSkill
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what
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Hoax
Deep Purple, man.
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silent prophet
In fluid dynamics, you use the same formulas for a liquid and a gas like air, i.e. smoke, albiet with dif...
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nickjolly
^^^ this.
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byorn
Yeah. :( To get smoke that reacts to game objects you (more or less) need to run a fluid simulation on to...
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mn3m0n1c
Batman did a great job with volumetric fog when enabling physx.
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ajvitaly
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Batman AA has this with PhysX
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Sailor of Fortune
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just watched a youtube video of it and it looks kinda crappy..
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HisKillSkill
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BAM!! That's why it's not in games.
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dedgecko
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that batman fake smoke physics looks crappy, but a real thing like the nvidia demo would so fucking owns ...
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HisKillSkill
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Yah but those are rendering pretty much nothing but just the smoke or water physics and run slow as crap.
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Shadowdane
BUT WHAT ABOUT SANDY BRIDGE
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HisKillSkill
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But it's entirely unnecessary in games at this time except for a slight increase in visual appeal. Until...
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dedgecko
More likely you'd see other fluids an important part of gameplay with fog and smoke effects a bonus. I...
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Arcanum
They looked pretty good in STALKER...
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Rotten Deadite
I think you need to readjust your expectations. We are going to be generally stuck with console like grap...
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ajvitaly
i need realistic bonghits!!!
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ass-street
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It should be present, but scalable. What's the difference between 3D smoke and fog?
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Xin Jing Client 1a
Fog is usually just basic: a pixel or polygon that is farther away should be more foggy. It doesn't react
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rick
fog is super super faked (distance from camera = amount of fog) and has been around forever. Real smoke ...
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Agrona
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Because it's a computationally hard problem. Showing smoke that interacts with characters is very hard th...
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daVinci1980
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could you sort of "fake it" by approximating the size of the player character as he moves through the smo...
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EvilDolemite
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Oh sure, that's what we do now--simplify the geometry we're colliding with. Usually a biped becomes a col...
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daVinci1980
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Didn't Doom3 use collision detection that wasn't simplified to a bounding model? Or maybe it was, just no...
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rick
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I think Doom 3 basically did simplified geometry (several bounding boxes, probably 9--4 for legs, 2 for a...
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daVinci1980
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I could have sworen doom 3 had per pixel hit detection.
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lcizzle
sworn*
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lcizzle
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Oh, it was probably actually per-polygon. What you do is a tiered approach. You first decide if the sh...
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daVinci1980
Pretty sure it did something like that, but only in single player. Multiplayer was right back to large bo...
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RaptorII
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Slightly related: I always wondered how games figure out collision between, say some particle, and some p...
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rick
Anyone know? Was I coherent enough? Sometimes I'm not.
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rick
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Recently I saw some smoke coming out of big ole smokestacks against blue sky and it really looked like a ...
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Chipwarrior
glitch in the matrix
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OrkO
Mirrors Edge with physx enabled did this as well.
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Tech T
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Metro2033 would like a word!
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etherboy
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Milleh
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Carmack had working volumetric fog/smoke in Quake 3 but took it out because he said it was too taxing.
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Godhatesfatpeople
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Um Q3 had an entire level covered in fog... Q3Tourney5 - http://www.tuco.de/home/mk/quake3/q3tourney5.jp...
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Shadowdane
That's not the volumetric smoke I'm talking about. You walk into it and your body actually effects the fo...
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Godhatesfatpeople
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I recall a GameDev article about Hellgate: London having limited amounts of realtime smoke coming from gr...
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Agrona
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Probably just big particles like every other game.
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zehh
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Haven't gotten through this deck but it looks legit enough: http://developer.download.nvidia.com/presenta...
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Agrona
It does. Amazing
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zehh
No they did it for real. Not worth it though.
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Tchest
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someone showed a video of this just a few weeks ago. two players blowing smoke at each other...
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radula
found it. nvidia demo: http://www.youtube.com/watch?v=ZwoJ-upjeKo
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radula
It's not hard to put physics on a particle effect's movement. I guess the main reason you don't see it is...
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thebigbeefsandwich
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Before Unreal 3 came out there were videos showing the rocket trails being volumetric.
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scottythejock
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there was an unreal 3?
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EvilDolemite
UT3
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scottythejock
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Can't for the life of me find the video now, anyone else remember this?
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scottythejock
Yeah I remember that. I think the smoke from the redeemer was supposed to be volumetric. Oh I almost thin...
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AgentPothead
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i thought that was in Unreal 2
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Korban
Unreal 2 multiplayer had some nifty smoke
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megarust32
That shit's hard to do son! An accelerated dynamic voxel data structure could do it. I believe Intel show...
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locater16
Wait... what about Bill's cigar in L4D!
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excessus
What was that effect that Doom3 used for the flashlight, the water drops in the beam?
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Xin Jing Client 1a