I definitely agree with Ryan Payton - the problem is that the current generation has been taken over by action games and shooters. Recently I've played at least several great games where combat was probably the least interesting part of the entire experience.
If someone made a game that was like Mass Effect, or was Mass Effect, where all you did was explore the galaxy, negotiate with people, and make friends, I'd probably play that game (a space drama?). Dragon Age and Persona are also games that I mainly play in order to interact with the characters who are really well-written, and I actually enjoy doing that more than the combat. I think games like Prince of Persia, Tomb Raider, and maybe even Uncharted would be better off with a lot less combat - the most interesting enemies in all of them for me were the traps and hazards.