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    By: MHSilver x Show Full Post
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    I think 'bosses' are important in terms of offering players characters to defeat. Part of the reason I found Mass Effect to be a more rewarding story than Mass Effect 2 was because Saren provided this tangible enemy to focus on, instead of 'oh, this weird race and the Reapers...probably'. I don't even remember the boss fight with Saren to be honest, but I remember wanting to beat him.

    For me, the most satisfying boss fights I can remember were in the original Soul Reaver. Each of those bosses were Raziel's former friends, who stood idly by while Kain maimed him. I hated all of them and wanted to make them pay. In the time Raziel had been gone, they had all evolved into monstrosities, far too big and powerful for Raziel to simply fight.

    So they were basically designed as puzzles, where players had to use the environment against them. It's been done since, but never as well IMO. It didn't feel hackneyed or repeditive or boring, each one was it's one unique, satisfying challenge.
    Jan 14, 2011 1:27pm PST
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    I think 'bosses' are important in terms of offering players characters to defeat. Part of the reason I fo... : MHSilver

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    • In terms of bosses, I have to go with Painkiller. I know the mechanics for beating them may have been sim... : Gore87
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      Bosses, like any other game mechanic, should not have to be used. They are great if they fit within a gam... : David Craddock
      • I agree. I still remember the first time I faced the CyberDemon in the original Doom. In some ways this m... : DeschainVox
    • ICO had a great ending. the main queen was technically a boss, but it didn't conflict with the entire gam... : GATTACASTjesse
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      You know what game has some of the best bosses Ever?! Demon Souls! just thought I would let Jeff know ... : SwittersYoni
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        If he knows his tastes well enough to decide that the concept and feature set of Demon Souls isn't for hi... : MHSilver
        • I would just like more people to give Demon Souls a chance. And Jeff has access to the game, it was 15$... : SwittersYoni
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      I personally thought the boss fight at the end of AC2 was the best boss fight ever. I found it extremely... : Pyrodoomlord
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        I actually think any of the assassination missions from the AC games could serve as a pretty good blue-pr... : MHSilver
        • true some of them were ridiculously hard especially if you went for full syncronitation : Pyrodoomlord
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      The concept of presenting a boss you actually 'want' to defeat I think is a really important factor in th... : BaileyAU
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        Are we talking about first-person shooters specifically? Cause I think that Gears of War and Vanquish ... : MHSilver
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          I was referring to FPS' yes, but I do find Gears of War's boss fights a bit frustrating as well (I cannot... : BaileyAU
          • Oh, man, bouncing back and forth between cover, flanking and counter-flanking against a team of elite Cov... : MHSilver
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      I don't think Garnett was taking issue with bosses as adversarial figures in games. I think he was calli... : Londash
      • You could completely avoid his first form by talking him into killing himself. It worked perfectly in th... : Londash
    • Almost all of my favorite bosses and endings were pretty much already covered on the show: Half-Life 2, M... : RedSwirl
    • Fallout 1 boss was fun because you could convince him to kill himself if you're skills were high enough. : CaptBoxx
    • I think bosses are fine, but to me it has to make sense on a narrative level. On a game that is more fant... : ImprobableJ