#11
Refresh Thread
By:
Walterbennet
x
Show Full Post
Reply
An engine developed internally. Like, say, Id Tech 5?
Dec 13, 2010 9:43am PST
toggle
An engine developed internally. Like, say, Id Tech 5?
:
Walterbennet
Thread Truncated. Click to see all
27
replies.
please please please
:
Topsiderover
That would be interesting. Imagine the kinds of environments they could create with that streaming textu...
:
Jobos
That would make sense. Hopefully they'll confirm soon.
:
pillzer
toggle
They've already said in multiple interviews that id Tech 5 A) isn't what they're using and 2) isn't appro...
:
Wadmaasi
toggle
Well: 1) That blows.. 2) How is Rage not a big open world? It may not be Oblivion, but ain't Doom3 either...
:
pillzer
No idea, ask Bethesda! I'm an IT jack of all trades, not an engine programmer/game designer.
:
Wadmaasi
toggle
False
:
valcan_s
toggle
There were 2 separate interviews posted in the VGA thread this past weekend. If the interviewees were ly...
:
Wadmaasi
We will soon find out, for both our sake I surely hope so they are wrong :)
:
valcan_s
toggle
Huh? What's NOT open-world about Rage? Anyway, it sure would be strange for two studios to be simulta...
:
Walterbennet
toggle
:) ``Huh? What's NOT open-world about Rage?`` My thoughts as well, this looks pretty open world to me:...
:
valcan_s
toggle
it's open world, but as far as i can tell it's not suited for day-night cycles, moving shadows from the s...
:
xxx2xxx
I'm fairly sure dynamic lighting won't be an issue with id Tech 5.
:
Walterbennet
toggle
Good point. Technically since they have access to the source they could always add it; it'd still be fast...
:
pillzer
toggle
The thing that springs to mind is.... how many objects that the player can interact with can be in the wo...
:
Toraz Chryx
That's a good point, and it might be what Howard meant when talking about a "more dynamic" world at the e...
:
Johnny Law
Sorry, but major lols are to be had with your ridiculous comment.
:
phreakshow
Man, it was certainly silly of them to write an engine incapable of dynamic lighting. Bad Carmack! .....
:
Arachnyd
Depends on how you define "open-world". Having a large playable zone doesn't necessarily mean a game ...
:
tomwiththeweather
No. Maybe next time.
:
synic0
That would be awesome, as long as it had the same features of ES4/F3 (fast-travel, dynamic loading, etc)
:
zehh
toggle
Here's an idea, who gives a crap about the engine and we focus on whether the game is good nor not.
:
FunkytownP
toggle
But everyone knows that graphics = gameplay
:
Arachnyd
actually its more accurate to say graphics == immersion, and if the game is not immersive due to shitty a...
:
ballystix
Believe it or not, the engine plays a major role in whether the gameplay feels good or not. And the g...
:
pyide
I wonder how big the game world will be? With more "stuff" in it that'll consume more memory which is pre...
:
Dr_Cube