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    By: Walterbennet x Show Full Post
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    An engine developed internally. Like, say, Id Tech 5?
    Dec 13, 2010 9:43am PST
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    An engine developed internally. Like, say, Id Tech 5? : Walterbennet

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    • please please please : Topsiderover
    • That would be interesting. Imagine the kinds of environments they could create with that streaming textu... : Jobos
    • That would make sense. Hopefully they'll confirm soon. : pillzerThis person is cool!
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      They've already said in multiple interviews that id Tech 5 A) isn't what they're using and 2) isn't appro... : WadmaasiThis person is cool!
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        Well: 1) That blows.. 2) How is Rage not a big open world? It may not be Oblivion, but ain't Doom3 either... : pillzerThis person is cool!
        • No idea, ask Bethesda! I'm an IT jack of all trades, not an engine programmer/game designer. : WadmaasiThis person is cool!
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        False : valcan_sThis person is cool!
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          There were 2 separate interviews posted in the VGA thread this past weekend. If the interviewees were ly... : WadmaasiThis person is cool!
          • We will soon find out, for both our sake I surely hope so they are wrong :) : valcan_sThis person is cool!
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        Huh? What's NOT open-world about Rage? Anyway, it sure would be strange for two studios to be simulta... : Walterbennet
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          :) ``Huh? What's NOT open-world about Rage?`` My thoughts as well, this looks pretty open world to me:... : valcan_sThis person is cool!
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            it's open world, but as far as i can tell it's not suited for day-night cycles, moving shadows from the s... : xxx2xxx
            • I'm fairly sure dynamic lighting won't be an issue with id Tech 5. : Walterbennet
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              Good point. Technically since they have access to the source they could always add it; it'd still be fast... : pillzerThis person is cool!
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                The thing that springs to mind is.... how many objects that the player can interact with can be in the wo... : Toraz ChryxThis person is cool!
                • That's a good point, and it might be what Howard meant when talking about a "more dynamic" world at the e... : Johnny LawThis person is cool!
            • Sorry, but major lols are to be had with your ridiculous comment. : phreakshowThis person is cool!
            • Man, it was certainly silly of them to write an engine incapable of dynamic lighting. Bad Carmack! ..... : Arachnyd
          • Depends on how you define "open-world". Having a large playable zone doesn't necessarily mean a game ... : tomwiththeweatherThis person is cool!
    • No. Maybe next time. : synic0This person is cool!
    • That would be awesome, as long as it had the same features of ES4/F3 (fast-travel, dynamic loading, etc) : zehh
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      Here's an idea, who gives a crap about the engine and we focus on whether the game is good nor not. : FunkytownPThis person is cool!
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        But everyone knows that graphics = gameplay : Arachnyd
        • actually its more accurate to say graphics == immersion, and if the game is not immersive due to shitty a... : ballystix
      • Believe it or not, the engine plays a major role in whether the gameplay feels good or not. And the g... : pyideThis person is cool!
    • I wonder how big the game world will be? With more "stuff" in it that'll consume more memory which is pre... : Dr_Cube