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    By: Defacil This person is cool! x Show Full Post
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    The greatest hurdle for Valve will be how to attract new users without hampering the gameplay. DOTA at it's core is an unforgiving game. New players learning fundamentals such as checking lanes and avoiding incoming ganks will get eaten up by veteran players. Deaths in DOTA are also huge morale killers and the heavy reliance on teamwork makes it hard for gamers to welcome new players.

    If Valve can successfully tackle attracting new players without killing the core game, than they'll have another community-blockbuster.
    Oct 13, 2010 10:41am PDT
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    The greatest hurdle for Valve will be how to attract new users without hampering the gameplay. DOTA at i... : DefacilThis person is cool!

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      Read the part about in-game rewards for coaching new players... : Brian Leahy
      • I did. Honestly, that won't solve the problem. In-game rewards will only go so far after release. Teac... : DefacilThis person is cool!
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      I've seen people give HON a try and never play a second game. The same thing is going to happen here. Ev... : GoldfishInAJarOfPickles
      • Yeah, I'm a pretty hardcore DotA and HoN player and I definitely see the problem with attracting new play... : DefacilThis person is cool!
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      Matchmaking. : TheIneffableBob
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        Matchmaking is a staple in all big PC games nowadays and is hardly the answer to problem. Just take a lo... : DefacilThis person is cool!
        • I'm guessing DotA 2 will have matchmaking based on skill. Which L4D doesn't. : Teleporting Muffins
        • Look at StarCraft 2. Matchmaking in that is based on skill. A noob isn't going to be paired with a pro... : TheIneffableBob
    • That coaching idea sounds pretty awesome for people who want to start playing. : K1Bond007This person is cool!
    • I think the biggest hurdle to the game is to find a way to ACCURATELY determine skill of a player for mat... : daroach1414