I'm curious as to what it takes to get L4D ported to Mac, since they've already ported HL2 (Source) what else was there to do in order to make it work in L4D? Has it just been legal and paperwork stopping it's release, is it marketing? Because I don't see what would need to be done development wise since they've already ported the engine.
Oct 04, 2010 9:29am PDT