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    By: Qwiggalo x Show Full Post
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    I'm curious as to what it takes to get L4D ported to Mac, since they've already ported HL2 (Source) what else was there to do in order to make it work in L4D? Has it just been legal and paperwork stopping it's release, is it marketing? Because I don't see what would need to be done development wise since they've already ported the engine.
    Oct 04, 2010 9:29am PDT
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    I'm curious as to what it takes to get L4D ported to Mac, since they've already ported HL2 (Source) what ... : Qwiggalo

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      Some companies like to do QA and make sure things are running smoothly... Valve is probably one of those. : Brian Leahy
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        I'm tired of Valve hiding behind the whole "We're bug testing" shield and the fanboys that prop up that s... : winterfaceThis person is cool!
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          It might not be long and complex from a "sit in your chair and game" stand point, but from a "port a game... : Beelzebud
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            All the libraries have already been imported when HL2 was taken over. There's been other great ports t... : winterfaceThis person is cool!
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              Or until the end of this month. Don't let rational thinking get in the way of the daily 2 Minutes Hate,... : Beelzebud
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                haha good reply. Winter is probably a young impatient kid who hasn't ever created anything of real qualit... : nofxsuxThis person is cool!
                • LOL yup, just young foolish kid. Oh wait no I'm not, I'm a 10 year industry vet, Oh well.. Valve's has... : winterfaceThis person is cool!
                • Ya, good games take time to make, but that's not what we're talking about here. We're talking about a mod... : Qwiggalo