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What killed this game for me, more then anything else, was the fact that EVERYTHING was instanced. IMO It's not a true MMO if all the players are divided up in different instanced versions of the world.
Jul 06, 2010 9:46am PDT
What killed this game for me, more then anything else, was the fact that EVERYTHING was instanced. IMO It...
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I think that was the main reason I decided not to get it on launch, and I'm happy I didn't spend money on...
Agreed 100%. MMO's took a major step backwards when they went heavy instancing everything.
except for wow .. seem every other mmo is heavily instanced ? .. hell I cant think of one thats not .. m...
Original Everquest. There were zone lines, but you heard, met and saw everyone in each zone.