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    By: geedeck This person is cool! x Show Full Post
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    This game is a funky puzzle. It's got a lot of great pieces, but they just don't come together.

    What the game really needs is a form of deployable cover. Now now, I know, cover, but generally you're in space... just floating like open the door HAL and shit, so that's 360 degrees by 360 degrees of nothing. The combat would just be so rewarding if being in space didn't mean an enemy looking at you was death.

    The game needs the guns too, because the one rifle concept was charming, but boring in execution. But it's the cover system that needs work. A temporary shield? Something.

    :watched the trailer:

    Yeah, it's just shooty stuff. It's great, but doesn't address the core flaw in the gameplay. Then again I could just be griping and not know wtf I'm talking about.
    Apr 27, 2010 6:19am PDT
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    This game is a funky puzzle. It's got a lot of great pieces, but they just don't come together. What ... : geedeckThis person is cool!

    Thread Truncated. Click to see all 7 replies.

    • No, you're dead on. "See the enemy and you're dead" more like "never see the enemy". I feel like the... : jpearls
    • This game has a much higher learning curve. Cover is never an issue on most open maps if you know how to ... : Techy007
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      I think you're both dead on and absolutely missing the point at the same time. And by that I mean that al... : etherealrhythm
      • Bingo. Having six degrees of freedom makes thinking about cover a lot more complicated than in most shoo... : ThrashDog
    • you gotto turn off your suit while zooming around in space : sanewave
    • I imagine lots of people have this response. And as has all ready been said by others, its a fundamental ... : Motoryogurt