"S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
So what happened to tessellation? In the 3rd and 4th screens (the ones with the brick pillars), the twisted piece of metal sticking out of the ground to the left is clearly supposed to be round, but in BOTH shots has 5 flat sides!!! I thought tessellation was supposed to put an end to flat-sides round objects!?
To be fair to the DirectX11 guys, this is not a 'magic' feature and must be coded for by the developers. The guys writing this game don't seem to care about it too much, even though they clain they do in their quote.
It is sloppy support of the new features that will give DirectX11 a bad name, not DirectX11 itself.