Good on them. This way, idsoft doesn't have to hire as much, or any QA in-house, they can let the publisher handle that. Not worrying about the game promotion and such is a great thing as well. Oblivion sold like hotcakes with good marketing and id can only benefit from that type of publisher support. I was really hoping id would make the leap to become a developer and publisher, and I'm sure they weighed the options of both. It would've been a bitch, but I'm sure this is way is less of a hassle.
Now, give me Quake Wars: Oblivion with a 20 mile city full of Strogg warzones/bunkers that I have to infiltrate and take down. Oh, and give me a grapple, so I can transverse the areas faster while you're at it, kthx.