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    By: ZaldronGG This person is cool! x Show Full Post
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    Better filtering method for the sprites in the perspective-enabled D3D renderer. They shake and waver too much.
    Mar 04, 2009 5:40pm PST
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    Better filtering method for the sprites in the perspective-enabled D3D renderer. They shake and waver too... : ZaldronGGThis person is cool!

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      Indeed. They could also apply something like 2xSaI or HQ2x for higher resolutions that don't result in... : Zyrusticae
      • It would be nice to see some of those custom graphics filters implemented using pixel shaders, which go t... : FreonTrip