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ZaldronGG
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Better filtering method for the sprites in the perspective-enabled D3D renderer. They shake and waver too much.
Mar 04, 2009 5:40pm PST
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Better filtering method for the sprites in the perspective-enabled D3D renderer. They shake and waver too...
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ZaldronGG
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Indeed. They could also apply something like 2xSaI or HQ2x for higher resolutions that don't result in...
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Zyrusticae
It would be nice to see some of those custom graphics filters implemented using pixel shaders, which go t...
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FreonTrip