What are the chances that Dismount Turret is still hardcoded to "E", regardless of what it's bound to?
Kinda disappointing that they didn't fix that when they fixed the other keybind errors.
Oh, and Joy of Joys! Fallout 3 ALSO has a bind problem. Lockpick torque is supposed to be W,S,Q,E (my movement binds), unfortunately, I can't use "E", as it is a hardcoded E)xit button.
What is the deal with hardcoded keybinds even after you've rebound keys? Is it REALLY that difficult?