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    By: m0rb This person is cool! x Show Full Post
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    My largest problem with DX2 wasn't so much the unified ammo, or the console interface ... it was the lack of depth in the game.

    DX1 had hours and hours and hours and hours of story. I remember that I played that game twice, and the second time took me even longer to play it than the first time. I found areas I hadn't previously noticed, or I set my augs differently to allow me access to certain areas earlier in the game.

    I probably spent more time talking to NPCs in DX1 than I did shooting things. In DX2, that definitely was not the case.

    Also, there was just something about the look of the first game. It looked ... austere, bleak, desolate. I hate to use the word cyberpunk, but insofar as that term is representative of the literature of Stephenson, Gibson, and other authors, I felt DX1 really fell into that mold. DX2? Not really at all, it was pretty much a scifi saturday morning cartoon.

    If they can put together a deep story with hooks to the original game and a large world with complex areas of play, I'll buy this one for sure. Otherwise? It'd take some major convincing to play it.
    Oct 06, 2008 9:23am PDT
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    My largest problem with DX2 wasn't so much the unified ammo, or the console interface ... it was the lack... : m0rbThis person is cool!

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    • Yeah, it was probably one of the games best aspects. : steauengeglaseThis person is cool!
    • I agree entirely. I can forgive any trespasses on the original game's mechanics if they can live up to th... : BlackCat9This person is cool!
    • Good post, morb, agreed. DX1 was the opposite of today's MTV/Hollywood shooters. So far DX3 doesn't give ... : Marrbe
    • Yep same here : dancingpolkabear