So, uh, I wrote up a post about using XNA Game Studio. Well. I wrote up a post about XNA Game Studio and then I told some stories and gave informative (!) information about memory management in C#. I didn't provide many specifics as I didn't think the article really warranted me ranting about making pools of objects during program initialization or level loading and using those as much as possible throughout the life of a program. That stuff is boring to talk about.