• #21
    Refresh Thread
    By: Hoax This person is cool! x Show Full Post
    Reply
    Eidos did this with Invisible war, they wanted a more accessible console friendly version of deus ex (dumbed down for ritalin popping xbox retards) because it did not sell all that well. Even though it was well received by critics and hardcore gamers.
    Now this was at a time where the "casual" gamer did not exist, what this potentially means for the sequel
    is frightening.
    Another example might be Sands of time and its sequel Warrior Within.

    What is really irritating is that the original game was not difficult or inaccessible at all with the sole exception of the last bossfight.
    And that one was only hard because you had to memorize certain patterns, which admittedly was beyond annoying.

    May 30, 2008 2:06am PDT
    toggle
    Eidos did this with Invisible war, they wanted a more accessible console friendly version of deus ex (dum... : HoaxThis person is cool!

    Thread Truncated. Click to see all 5 replies.

    • toggle
      The last bossfight was probably my favorite in the entire game. The twist during the last segments was p... : IndigoAK
      • toggle
        I'm probably only part of a vocal minority here then. : HoaxThis person is cool!
        • Or I'm an incredibly blind-love kind of fan. This announcement has me playing through the game again a... : IndigoAK
    • The Prince of Persia analogy is somewhat misleading, because that one was targeting the unwashed masses a... : HoaxThis person is cool!