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    By: Dave-A x Show Full Post
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    It seems like one of the reasons Valve is so good at what they do is not only the intense analysis of why something is fun or playable, but also their willingness to junk a lot of work and try again. It must be difficult to work on something for months and toss it out because you can't make it work.
    Feb 22, 2008 7:51pm PST
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    It seems like one of the reasons Valve is so good at what they do is not only the intense analysis of why... : Dave-A

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      see: Duke Nukem Forever : sharkIIThis person is cool!
      • And Blizzard. : razorblade79This person is cool!
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      Agreed, they are good at interpreting what players are really talking about. It's really hard to get good... : brushbaronThis person is cool!
      • i can't speak for the rest of the industry, but when i shipped a recent game, we play-tested 3 days befor... : stevesan
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      yeh, it's impressive the amount of iteration they did on the boss battle. it's their willingness to exper... : stevesan
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        It's a willingness that just about everyone has. The problem is, nobody else has the cash to actually do ... : fribThis person is cool!
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          Cash, or foresight? it helps them make good games, which brings in cash. This iteration thing of theirs g... : tigeNThis person is cool!
          • (If you don't budget significant time for playtesting and revision then you're setting yourself up for fa... : tigeNThis person is cool!
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      It makes me wonder if their games will start having "deleted scenes" where we get to play the bits that t... : nudelThis person is cool!
      • perhaps this would be better suited for their commentary sections. : dedgecko
      • Well, back when Midway released the first The Suffering game, they did just that. When you completed t... : Sideways BobThis person is cool!
      • Dude, bloopers like Jackie Chan movies. Think about playing on deleted content where developers tested s... : DefacilThis person is cool!
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      All studios throw away a lot of stuff. A lot. A. Lot. This is not unique to Valve. : GreatGooglyMooglyThis person is cool!
      • I've been working professionally almost 4 years now, approximately 2.5 of that has been cut or re-done fr : kungfusquirrelThis person is cool!
      • Yes but this is Shacknews where anything Valve does is creative and groundbreaking and valuable to the co... : PettytheftThis person is cool!
      • Most of the times I've seen stuff cut, it hasn't been because it wasn't working from a players point of v : PlayfulPuppyThis person is cool!
    • I think the former, and not the latter is the main reason. Almost every project I've worked on involves ... : KarnovThis person is cool!