• #22
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    By: a uberboy x Show Full Post
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    oh come on Faylor,

    "its combat is truly unlike anything you've ever played.

    All of the core combat, both swords and guns, is controlled by tilting the right analog stick towards the direction you wish to attack, similar to Geometry Wars. "

    uh, no actually:

    "...Fighting and shooting are the two types of scenarios you'll encounter in Rise to Honor. Most of the game is focused on hand-to-hand combat, so you're usually pitted against several foes at the same time. Much like Microsoft's fairly recent Xbox game Grabbed by the Ghoulies, you'll move around with the left analog stick, and you'll attack by pushing the right analog stick in the direction of your opponent."

    http://www.gamespot.com/ps2/action/risetohonorworkingtitle/review.html?sid=6089507

    it's not like rise to honor was a obscure indy game no one's ever herd of, if you're going to heap hype onto a game feature for being innovative, you should probably first check to see if it hasn't already shown up in multiple games years ago.

    also the combat in rise to honor became quite boring because it's fundamentally so simplistic

    hopefully the rpg elements in too human will give it legs
    Feb 20, 2008 11:58pm PST
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    oh come on Faylor, "its combat is truly unlike anything you've ever played. All of the core combat, : a uberboy

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    • Never heard of either of those games :/ Maybe it works differently thanks to the alternative attacks y... : crummynzThis person is cool!