oh come on Faylor,
"its combat is truly unlike anything you've ever played.
All of the core combat, both swords and guns, is controlled by tilting the right analog stick towards the direction you wish to attack, similar to Geometry Wars. "
uh, no actually:
"...Fighting and shooting are the two types of scenarios you'll encounter in
Rise to Honor. Most of the game is focused on hand-to-hand combat, so you're usually pitted against several foes at the same time. Much like Microsoft's fairly recent Xbox game
Grabbed by the Ghoulies, you'll move around with the left analog stick, and you'll attack by pushing the right analog stick in the direction of your opponent."
http://www.gamespot.com/ps2/action/risetohonorworkingtitle/review.html?sid=6089507
it's not like rise to honor was a obscure indy game no one's ever herd of, if you're going to heap hype onto a game feature for being innovative, you should probably first check to see if it hasn't already shown up in multiple games years ago.
also the combat in rise to honor became quite boring because it's fundamentally so simplistic
hopefully the rpg elements in too human will give it legs