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    By: soul9321 This person is cool! x Show Full Post
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    I think the larger issue here is that all games are $50, while most aren't worth half of that. It would be interesting to see how well sales would be if the game were only $29.99. This was a huge appeal for TF2 ($29.99) and I think more publishers need to look at making costs realistic.
    Jan 15, 2008 12:08pm PST
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    I think the larger issue here is that all games are $50, while most aren't worth half of that. It would ... : soul9321This person is cool!

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      TF2 is not lot of content though. Its only a few maps and a few basic modes. $30 is justified. COD4 has a... : Sgt_BoomstickThis person is cool!
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        but TF2 had a huuuuge development time which I'm sure affects the final cost of the game, yet it was stil... : hirezThis person is cool!
        • People don't pay for development time though. They pay for the final product. It's up to the developers t... : carbontree
        • That's sort of a bad example since it wasn't like there was this one team of ten people working on TF2 fr... : SchnappleThis person is cool!
        • yes but by looking at the screens released in 1999 it is obvious that they used 0% of the content or code... : kodtThis person is cool!
        • But it didn't. The TF2 as we know it was in development for only a few years. Not the one from the 99. Th... : Sgt_BoomstickThis person is cool!
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      This is an extremely poor argument when you consider that people were paying as much as $50 for NES games... : s2jasonThis person is cool!
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        "Super Mario 64" was $69.99 when it was released. : RomSteady
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          Wasn't Street Fighter 2 for the SNES $74.99 due to it's "awesome 12 meg cart" ? : SchnappleThis person is cool!
          • I remember Turok for N64 was $80 new. I bought it for $70 on clearance. : kodtThis person is cool!
          • I thought that was SF2 turbo on a 24meg cart (and SF2 was a 16 meg cart for the record). : VorlonesqueThis person is cool!
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        Maybe, but sales back then didn't have to be as high due to budgets. Compare the sales of Doom (which was... : avatar_58
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          I don't think 4m units (Doom 1 + 2 combined) is a failure. : badmanThis person is cool!
          • Very true. Today, anything over 500,000 is considered a major success. : RomSteady
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      If McDonald's charged 5 dollars for a cheeseburger you wouldn't step over the counter, swipe one, eat it,... : ColdbringeR
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        Physical metaphors are difficult, though, because (in this case) that's one burger that McDonalds paid fo... : LeeMonThis person is cool!
        • Just because people wouldn't have paid for the game though does not mean that those people can just be di... : s2jasonThis person is cool!
      • I don't think his point is to justify piracy rather than to simply state that there would be less (not no... : sexninja!!!!This person is cool!
      • But I go to Burger King are Wendy's instead anyway...everyone knows its too easy to steal from McDonalds! : VorlonesqueThis person is cool!
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        For the love of gods, it's copyright infringement and not theft. Two entirely different things in Law-Lan... : GreatGooglyMooglyThis person is cool!
        • Legally speaking, yes. Ethically speaking, not so much. In both cases, there is a provider of a good ... : SinistarX
    • One problem with a lower price point is that people associate a $30 game with Expansion Pack or Budget ti... : Sturm08
    • The same game on the Xbox 360 or PS3 is 60 bucks. It's 50 on the PC and the PC's prices drop faster from ... : K1Bond007This person is cool!
    • Console gamers seem to think they're actually worth more than $50. PC gamers circa earlier in this dec... : AvatarThis person is cool!
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      Sin: Episodes was $20 and there were a lot of people stealing it ... your point is moot. : MR 9000
      • That's because it sucked. : dpgagnon
      • NFL 2k5 sold a ton more than the previous year when it dropped to $20, granted that's a console game, but... : Speedy8This person is cool!