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    By: kinnoch This person is cool! x Show Full Post
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    I haven't played Mass Effect, but here's my take on a few more challenges that need to be overcome in order to make the game really appealing.

    I think what combat provides in a lot of games is the threat of death and punishment. Avoiding some sort of death and punishment can be a very fun and motivating thing in a game. The adreneline rush from a close call and barely pulling off a maneuver in games is very satisfying.

    A game like mario can easily get away with very little combat, because its mostly about avoiding pits and obstacles. Mario really doesn't have combat outside of the few boss fights. I wouldn't really consider goomba smashing combat, its just a jumping puzzle you can squish.

    I'm a huge fan of monkey island and grim fandango, but they never provide an adreneline rush b/c theres no skill involved besides thinking.

    If a game was based on dialogue paths, what is the fear from choosing certain paths? How will the game punish you? Will certain decisions make the game harder and make you regret making that decision while still being fun? If so how...
    Dec 07, 2007 7:03pm PST
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    I haven't played Mass Effect, but here's my take on a few more challenges that need to be overcome in ord... : kinnochThis person is cool!

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      Punishment could be through social interactions--if you're an asshole all the time, it might affect your ... : Chris Remo
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        From what I've seen though, the Lucas Arts games seem much more limited. You can look at one of those gam... : kinnochThis person is cool!
        • Yeah, in the story I drew a distinction between the LucasArts game and what I'm proposing, but I think th... : Chris Remo
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          I'm also not trying to say these other things are required for a good game. I just think they are the typ... : kinnochThis person is cool!
          • I think they also exclude certain mass appeal though. There are some people who probably don't play vide... : Chris Remo