• #22
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    By: headbone x Show Full Post
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    They can't make games like bioshock in a biennial. And if they didn't have to worry about fostering creativity in game design then that means they're just recycling maps and models/textures, and thats when they start to cross the line between a good sequal, and just milking the franchise.

    Sep 10, 2007 6:41pm PDT
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    They can't make games like bioshock in a biennial. And if they didn't have to worry about fostering creat : headbone

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      God of War 2 did a good job recycling a lot of things, though halo 2 did not. : dedgecko
      • Bungie started recycling Halo a lot in... Halo. : GreatGooglyMooglyThis person is cool!