One of the, perhaps unintentional, features of the game that I admire most is that while the game can be very entertaining for the gamers who like to just hammer through and complete things, it's even more compelling to those who pay intricate attention to detail and who piece together the secondary pre-game events of Rapture.
Due to great gameplay design, you can just truck through the game and have fun, or you can soak it in and dwell to have a philosophical discourse such as the one we see here.
Kudos to Irrational for such an atmospheric and revolutionary game, and kudos to Chris for having been thorough enough to hold such a deep interview with Ken!
Sep 02, 2007 7:44am PDT