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    By: smart1 This person is cool! x Show Full Post
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    Does anyone "in the industry" know just how difficult a problem like this is to solve? Is this a specification level bug where the rendering engine was architecturally built wrong?

    I've only done student-level cg programming, but it seems that any fix to the on-screen projection math might also create difficulties with other gfx features that rely on the 4:3 aspect assumption. It's not like in the old-days of quake where you could hit the '~' with /fov 110 and get improved results -- there are tons of bleeding-edge gfx effects and filters. Is it possible that the poor widescreen support is a workaround for rendering-bugs to do with 16:9 projection?

    I really hope not, I was looking forward to this title being the quintessential example for video game design. I'm holding out that it'll get there.
    Aug 21, 2007 11:29pm PDT
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    Does anyone "in the industry" know just how difficult a problem like this is to solve? Is this a specifi... : smart1This person is cool!

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    • "Assuming" makes an ass of u and me : Austinite
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      I'm about 99% sure that the narrow FOV was a deliberate design decision and I do not see the developers r... : deceiverThis person is cool!
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        You don't understand what FOV is and how 16:9 displays should work. : abrasionThis person is cool!
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          So you are telling me that FOV that was used in every single screenshot, promotional video, etc, etc. was... : deceiverThis person is cool!
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            A right way and a wrong way of implementing widescreen support has been established in FPS gaming. Whatev... : vynnThis person is cool!
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              just because you think it's wrong does not make it so, thats like saying the end of a book is wrong, it l... : deceiverThis person is cool!
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                Using a reduced FOV at 4:3 is weird enough, but then using that same FOV for 16:9 is simply rediculous. I... : vynnThis person is cool!
                • ^^^^^^^^^^^ : abrasionThis person is cool!
                • is it bioshocking, or irrational? it's a scary game, it's not suposed to be fun! : deceiverThis person is cool!
              • Tons of Quake 3 engine-powered games used an FOV of 85 or lower. That Star Trek game comes to mind (can't... : evildanish
              • Nobody is saying anything about the argument. What people are complaining about is more analogous to the ... : zehh