#190
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By:
flibble2k
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Given the the widescreen version is pretty much the "default", optimised perspective chosen by the developers, isn't this a case where you've got the correct perspective in 16:9, and the laziness is in the 4:3 mode?
Aug 21, 2007 2:56pm PDT
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Given the the widescreen version is pretty much the "default", optimised perspective chosen by the develo...
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flibble2k
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Unlikely, since there's so much of the hand model that's lost. They wouldn't have put that tatoo on ther...
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Liquid
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i can only imagine that they have chosen a FOV that they find works well in the game.
:
flibble2k
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90 FOV is the common standard for 4:3. So when you're running a 90 FOV on a widescreen monitor and choppi...
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vynn
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maybe they wanted the 90FOV to add tension, because you can't see stuff creeping up on you.
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marmite
Yeah that worked great in Halo, I felt claustrophobic and weird, it was horrid.
:
abrasion
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they modelled the entire arm so that when they added the top and bottom for the 4:3 players it wouldn't j...
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marmite
lolol
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vynn
I doubt that. Why force a fish-eye effect on the majority? I have played the demo in 4:3 (don't have ...
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CRasterImage
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So basically, everyone is annoyed about the default FOV, not the 4:3 implementation, right?
:
flibble2k
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Close. People would want either: - Adjustable FOV or - Auto-increase FOV by X% when in widescreen.
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CRasterImage
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but assuming they have decided to use this FOV for 16:9, the preferred aspect ratio... maybe they don't w...
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flibble2k
Again, it seem very unlikely to me that this is intentional. Much more likely they intended this FOV for...
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Liquid