• #190
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    By: flibble2k This person is cool! x Show Full Post
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    Given the the widescreen version is pretty much the "default", optimised perspective chosen by the developers, isn't this a case where you've got the correct perspective in 16:9, and the laziness is in the 4:3 mode?
    Aug 21, 2007 2:56pm PDT
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    Given the the widescreen version is pretty much the "default", optimised perspective chosen by the develo... : flibble2kThis person is cool!

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      Unlikely, since there's so much of the hand model that's lost. They wouldn't have put that tatoo on ther... : LiquidThis person is cool!
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        i can only imagine that they have chosen a FOV that they find works well in the game. : flibble2kThis person is cool!
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          90 FOV is the common standard for 4:3. So when you're running a 90 FOV on a widescreen monitor and choppi... : vynnThis person is cool!
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            maybe they wanted the 90FOV to add tension, because you can't see stuff creeping up on you. : marmiteThis person is cool!
            • Yeah that worked great in Halo, I felt claustrophobic and weird, it was horrid. : abrasionThis person is cool!
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        they modelled the entire arm so that when they added the top and bottom for the 4:3 players it wouldn't j... : marmiteThis person is cool!
        • lolol : vynnThis person is cool!
    • I doubt that. Why force a fish-eye effect on the majority? I have played the demo in 4:3 (don't have ... : CRasterImage
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      So basically, everyone is annoyed about the default FOV, not the 4:3 implementation, right? : flibble2kThis person is cool!
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        Close. People would want either: - Adjustable FOV or - Auto-increase FOV by X% when in widescreen. : CRasterImage
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          but assuming they have decided to use this FOV for 16:9, the preferred aspect ratio... maybe they don't w... : flibble2kThis person is cool!
          • Again, it seem very unlikely to me that this is intentional. Much more likely they intended this FOV for... : LiquidThis person is cool!