• #138
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    By: Matt Burris This person is cool! x Show Full Post
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    It really boggles me that nobody develops on a widescreen, and boggles me further that noone in testing uses one. Even so, they should know that there is a growing group of PC gamers using widescreen monitors, they are getting cheap and are ideal for gaming, so why not?

    Obviously the team put a lot of thought and polish on their game, but this, to me, is a huge oversight on their part. I thoroughly enjoyed the demo but felt like I had tunnel vision, and combine that with the jerky mouse movement (using 1 sensitivity in-game), I had to look around a lot to get a feel for the surroundings. I really hope they fix this in a patch, but Unreal 2004 had this problem, and it never got fixed though they promised they would, and this being an Unreal engine as well ... sigh.
    Aug 21, 2007 1:59pm PDT
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    It really boggles me that nobody develops on a widescreen, and boggles me further that noone in testing u... : Matt BurrisThis person is cool!

    Thread Truncated. Click to see all 35 replies.

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      I played the game on my widescreen TV and it looked perfect. I would gues the testers didn't notice a pro... : marmiteThis person is cool!
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        Or most console gamers are casual gamers that don't notice things like widescreen and could care less. W... : Matt BurrisThis person is cool!
        • Exactly how thin is the air up there? : walker270This person is cool!
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          Well, I don't think it's obvious unless you have a 4:3 reference to compare it against, which most people... : PhunkThis person is cool!
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            Yes. Some people would notice. It's not really about "I have widescreen, why can't I see more than 4:3... : CRasterImage
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              Yeah, I've played around with those settings, but for me, and I'd imagine a lot of others, Bioshock never... : PhunkThis person is cool!
              • Read S1ing B1ade's post. He says it better than I do: http://www.shacknews.com/laryn.x?id=14978874#item... : CRasterImage
          • The way I see it is that the widescreen community at the widescreengaming forum are hardcore people that ... : Matt BurrisThis person is cool!
        • Lol, are you kidding? : Milleh
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          Now that's some deep seeded resentment for console gamers. Don't forget, many of us played console games ... : vynnThis person is cool!
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            As did I, I started with the NES, went to a Sega Master System, then to a Sega Genesis, a SNES, a Sega Sa... : Matt BurrisThis person is cool!
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              You don't think it wasn't caught because console gamers are more mature and realise that it's not the en... : marmiteThis person is cool!
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                Yeah, keep telling yourself that, buddy. : Matt BurrisThis person is cool!
                • I will. : marmiteThis person is cool!
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          Until I read this thread I didn't even know it was possible to change your field of view in games. Never ... : marmiteThis person is cool!
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            If it is something you never knew about, how can you label it insignificant? We have a decade of FPS pla... : CRasterImage
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              I used to play at 110 during CTF matches in Q2, it helped immensely, but it did give that fishbowl view. ... : Matt BurrisThis person is cool!
              • Grappling Hook for life!!! : CRasterImage
              • Ya, it's funny that even before widescreen displays existed we were simulating it by cranking up the FOV. : vynnThis person is cool!
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              It's insignificant to me because I haven't enjoyed games any less all this time without knowing about it.... : marmiteThis person is cool!
              • We get it, you're a casual gamer. That's wonderful, but for some of us, we like to enhance our gameplay ... : Matt BurrisThis person is cool!
              • Yes, the world revolves around you. : ^recThis person is cool!
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            Once you've played in true widescreen, it's hard to go back to 4:3 because you're spoiled by all that ext : vynnThis person is cool!
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              What games on the 360 have "True Wide Screen", because I didn't notice Bioshock being any different from ... : marmiteThis person is cool!
              • Fuck if I know, I don't own one. : vynnThis person is cool!
      • You're right, it probably isn't going to be immediately noticeable. But it would be kind of like living w... : S1ing B1adeThis person is cool!
    • Is the jerky mouse related to the widescreen issue? Mine seemed really bad; I was going to look into it ... : LiquidThis person is cool!
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      if you developed a game in wide screen, what would be the easiest way to convert it to a 4:3 screen? I wo... : deceiverThis person is cool!
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        and ignorance is bliss : vynnThis person is cool!
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          actually this is quite likely the correct answer. most devs work in widescreen now. what you are seeing... : dopefishThis person is cool!
          • If it's as intended, their intention is flawed because it's a restrictive view instead of a widescreen an... : zehh
          • Playing a widescreen game at a 4:3 FOV is not a non-issue to me. : vynnThis person is cool!
    • Yeah, it'd be like only testing with Nvidia cards and never checking if it worked well with ATI cards. : VorlonesqueThis person is cool!
    • We consciously developed Frontlines in widescreen. Very early on we were looking at and judging the game... : iggypoppedThis person is cool!