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    By: burning eye x Show Full Post
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    this is basically what's happening...for those of you who think this isn't a problem.

    http://images.pikapuff.com/games/bioshockws.png
    Aug 21, 2007 11:47am PDT
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    this is basically what's happening...for those of you who think this isn't a problem. http://images.pi... : burning eye

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      isn't that wrong though, because the top shot would have been taken from the game's widescreen mode and w... : pyideThis person is cool!
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        the screenshot in the thread linked from the story better illustrates the same thing without going nuts. ... : pyideThis person is cool!
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          So why is this incorrect? Movies sometimes do this as well with their fullscreen releases. Terminator 3 b... : aggressorThis person is cool!
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            Not the Terminator 3 example I used, but here you go: http://www.widescreen.org/widescreen_matted.shtml ... : aggressorThis person is cool!
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              Notice how the wide screen frame is still wider than the 4:3 frame? What Bioshock is doing is not the sam... : magilaThis person is cool!
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                Look at the open matte frames. : aggressorThis person is cool!
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                  Are you implying that bioshock's 4:3 frame is the same as open matte in film? If so I'm sorry but you are... : magilaThis person is cool!
                  • Apparently I'm not :) : aggressorThis person is cool!
          • WTF LOGIC : spaceless
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            that's what i'm saying. everyone seems to think widescreen is seeing less when we don't know if that is t... : pyideThis person is cool!
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              The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 1 : burning eye
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                every image and video from the game so far has been 16:9. i would assume it's like that on purpose and co... : pyideThis person is cool!
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                  ok, you have a quote from the developer that clearly states widescreen users will see more and quite : burning eye
                  • if he doesn't work with the renderer directly i wouldn't believe him, so what does this developer who sai... : pyideThis person is cool!
            • uhhhh video games aren't movies, it doesn't work like that. 1) Take 16:9 shot. 2) Take fullscreen. 3... : lord cecilThis person is cool!
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        that was a promo screenshot. : burning eye
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          all screenshots are promotional. you think they would have fucked it up that bad before release? : pyideThis person is cool!
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            they DID fuck up. That's the whole point of this news post. They're cropping off the top and bottom to ... : burning eye
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              how are you so sure they are cropping the top and bottom and not ADDING to the top and bottom of 4:3 mode... : pyideThis person is cool!
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                That's essentially irrelevant semantics. The issue, regardless of exactly how they implemented it, is th... : ArcanumThis person is cool!
                • irreleveant? it's the game they made. i don't see how that is irrelevant. surely someone there would have... : pyideThis person is cool!
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        It's just illustrating the point. They could have used any image. : ZeelivThis person is cool!
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          it's wrong though. the other pic or even this would be more accurate: http://i10.tinypic.com/53ie32f.jpg ... : pyideThis person is cool!
          • I dunno if patching it will be all that easy for the 360. Rendering more in widescreen might negatively a... : aggressorThis person is cool!
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            Widescreen users are not only getting less of the image, but we're also getting a zoomed image. WE ARE G... : burning eye
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              again, how do you know this for sure? how do you know we are seeing less and it's not 4:3 seeing more? i... : pyideThis person is cool!
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                holyshit, this is mind boggling... We're seeing a distorted FOV. THE IMAGE IS ZOOMED WHEN VIEWED ON A... : burning eye
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                  look at the comparisons again. the 4:3 and 16:9 images ARE THE EXACT SAME WIDTH! that is the problem here... : pyideThis person is cool!
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                    I'm done. http://www.undefinedspace.com/bioshock.gif the image is cropped and then zoomed in. Sor... : burning eye
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                      sigh. you just don't get it. nothing is zoomed here. if it were, the sides in the first 3 frames of that ... : pyideThis person is cool!
                      • The 16:10 image is not zoomed in relative to the 4:3 image, it is zoomed in compared to a theoretical 16:... : AsmodeusThis person is cool!
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                        I think the point everyone is trying to get across to you, is the 4:3 aspect screen is the baseline, whic... : ucanbfuzzyThis person is cool!
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                          if any of the screenshots or media from the game had been 4:3, i might see the point. as far as i know... : pyideThis person is cool!
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                            If that were true, then a 4:3 screen would show a cropped horizontal, rather than an expanded vertical. : CRasterImage
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                              are you so sure? FOV is usually tied to width, and the width of both 4:3 and 16:9 bioshocks are exactly t... : pyideThis person is cool!
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                                Everybody comprehends it. It is the same widescreen mistake FPS games have been making for years. : CRasterImage
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                                  i know. but it may not be a mistake in this case. we don't know. i'm just trying to be rational here and... : pyideThis person is cool!
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                                    Dude, it's definitely a mistake. Again, Chris Kline was quoted ealier as saying that "You will see more i : vynnThis person is cool!
                                    • maybe he made the mistake by saying that? maybe it changed months after he said that? maybe i should sto... : pyideThis person is cool!
                                    • Or maybe Chris Kline was a parrot for a PR representative. Happens all the time in the games industry. ... : Matt BurrisThis person is cool!
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                                    "but it may not be a mistake in this case" It can never be correct to make a widescreen display show l... : CRasterImage
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                                      it can never be correct? what are you, the widescreen hitler? i know it's not the ideal solution but it m... : pyideThis person is cool!
                                      • If 2K Games doesn't send you a check for all the damage control you're doing for them, I wouldn't mind do... : Matt BurrisThis person is cool!
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                                        I meant: It is cannot be conceptually correct. It goes against the point of having a widescreen displa... : CRasterImage
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                                          pfft. i know i'm just making an ass out of myself. but i will continue and make it worse! lets do a h... : pyideThis person is cool!
                                          • +horizontal should be +vertical, duh. i'm going crazy with all these things. but who knows! i find thi... : pyideThis person is cool!
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                                            Ya, I wish I had widescreen monitor too. : CRasterImage
                                            • i have a widescreen. they rock. :D : pyideThis person is cool!
                                    • "It can never be correct to make a widescreen display show less than a standard screen." That's just a... : tigeNThis person is cool!
                        • if you had 4:3 and 16:9 displays of the same exact dimensional width, the game would be identical except ... : pyideThis person is cool!
                    • http://www.epicheroes.com/shop/images/8969_xl.jpg : Visceral MonkeyThis person is cool!
                • 4:3 users do see more. However, they should've shrank the image area and pulled back more on the widescr... : dedgecko
              • Yes the width and FOV is exactly the same in 4:3 and widescreen, and that's precisely what produces the z... : AsmodeusThis person is cool!
    • bottom image + wider fov = top image : moshmanThis person is cool!
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      Those are great comparison shots. But it's not a big deal to me. Quite frankly, in the midst of the actio... : Silent SorrowThis person is cool!
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        It's not something I'm personally up in arms about. I'll probably go buy the game tonight, in fact. Still... : Nick Breckon
        • I agree--I think you should have reported it. Just that it's one of those funny things where you don't ev : Silent SorrowThis person is cool!
    • this post sums it up perfectly http://forums.2kgames.com/forums/showpost.php?p=118799&postcount=193 ... : burning eye
    • The easiest way for people to understand the issue is to simply look at your own non-widescreen monitor a... : BeadyThis person is cool!