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burning eye
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this is basically what's happening...for those of you who think this isn't a problem.
http://images.pikapuff.com/games/bioshockws.png
Aug 21, 2007 11:47am PDT
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this is basically what's happening...for those of you who think this isn't a problem. http://images.pi...
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burning eye
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isn't that wrong though, because the top shot would have been taken from the game's widescreen mode and w...
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pyide
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the screenshot in the thread linked from the story better illustrates the same thing without going nuts. ...
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pyide
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So why is this incorrect? Movies sometimes do this as well with their fullscreen releases. Terminator 3 b...
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aggressor
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Not the Terminator 3 example I used, but here you go: http://www.widescreen.org/widescreen_matted.shtml ...
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aggressor
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Notice how the wide screen frame is still
wider
than the 4:3 frame? What Bioshock is doing is
not
the sam...
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magila
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Look at the open matte frames.
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aggressor
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Are you implying that bioshock's 4:3 frame is the same as open matte in film? If so I'm sorry but you are...
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magila
Apparently I'm not :)
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aggressor
WTF LOGIC
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spaceless
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that's what i'm saying. everyone seems to think widescreen is seeing less when we don't know if that is t...
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pyide
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The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 1
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burning eye
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every image and video from the game so far has been 16:9. i would assume it's like that on purpose and co...
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pyide
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ok, you have a quote from the developer that clearly states
widescreen users will see more
and quite
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burning eye
if he doesn't work with the renderer directly i wouldn't believe him, so what does this developer who sai...
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pyide
uhhhh video games aren't movies, it doesn't work like that. 1) Take 16:9 shot. 2) Take fullscreen. 3...
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lord cecil
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that was a promo screenshot.
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burning eye
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all screenshots are promotional. you think they would have fucked it up that bad before release?
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pyide
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they DID fuck up. That's the whole point of this news post. They're cropping off the top and bottom to ...
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burning eye
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how are you so sure they are cropping the top and bottom and not ADDING to the top and bottom of 4:3 mode...
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pyide
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That's essentially irrelevant semantics. The issue, regardless of exactly how they implemented it, is th...
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Arcanum
irreleveant? it's the game they made. i don't see how that is irrelevant. surely someone there would have...
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pyide
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It's just illustrating the point. They could have used any image.
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Zeeliv
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it's wrong though. the other pic or even this would be more accurate: http://i10.tinypic.com/53ie32f.jpg ...
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pyide
I dunno if patching it will be all that easy for the 360. Rendering more in widescreen might negatively a...
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aggressor
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Widescreen users are not only getting less of the image, but we're also getting a zoomed image. WE ARE G...
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burning eye
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again, how do you know this for sure? how do you know we are seeing less and it's not 4:3 seeing more? i...
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pyide
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holyshit, this is mind boggling... We're seeing a distorted FOV. THE IMAGE IS ZOOMED WHEN VIEWED ON A...
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burning eye
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look at the comparisons again. the 4:3 and 16:9 images ARE THE EXACT SAME WIDTH! that is the problem here...
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pyide
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I'm done. http://www.undefinedspace.com/bioshock.gif the image is cropped and then zoomed in. Sor...
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burning eye
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sigh. you just don't get it. nothing is zoomed here. if it were, the sides in the first 3 frames of that ...
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pyide
The 16:10 image is not zoomed in relative to the 4:3 image, it is zoomed in compared to a theoretical 16:...
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Asmodeus
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I think the point everyone is trying to get across to you, is the 4:3 aspect screen is the baseline, whic...
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ucanbfuzzy
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if any of the screenshots or media from the game had been 4:3, i might see the point. as far as i know...
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pyide
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If that were true, then a 4:3 screen would show a cropped horizontal, rather than an expanded vertical.
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CRasterImage
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are you so sure? FOV is usually tied to width, and the width of both 4:3 and 16:9 bioshocks are exactly t...
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pyide
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Everybody comprehends it. It is the same widescreen mistake FPS games have been making for years.
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CRasterImage
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i know. but it may not be a mistake in this case. we don't know. i'm just trying to be rational here and...
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pyide
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Dude, it's definitely a mistake. Again, Chris Kline was quoted ealier as saying that "
You will see more i
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vynn
maybe he made the mistake by saying that? maybe it changed months after he said that? maybe i should sto...
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pyide
Or maybe Chris Kline was a parrot for a PR representative. Happens all the time in the games industry. ...
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Matt Burris
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"but it may not be a mistake in this case" It can never be correct to make a widescreen display show l...
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CRasterImage
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it can never be correct? what are you, the widescreen hitler? i know it's not the ideal solution but it m...
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pyide
If 2K Games doesn't send you a check for all the damage control you're doing for them, I wouldn't mind do...
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Matt Burris
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I meant: It is cannot be conceptually correct. It goes against the point of having a widescreen displa...
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CRasterImage
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pfft. i know i'm just making an ass out of myself. but i will continue and make it worse! lets do a h...
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pyide
+horizontal should be +vertical, duh. i'm going crazy with all these things. but who knows! i find thi...
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pyide
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Ya, I wish I had widescreen monitor too.
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CRasterImage
i have a widescreen. they rock. :D
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pyide
"It can never be correct to make a widescreen display show less than a standard screen." That's just a...
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tigeN
if you had 4:3 and 16:9 displays of the same exact dimensional width, the game would be identical except ...
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pyide
http://www.epicheroes.com/shop/images/8969_xl.jpg
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Visceral Monkey
4:3 users do see more. However, they should've shrank the image area and pulled back more on the widescr...
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dedgecko
Yes the width and FOV is exactly the same in 4:3 and widescreen, and that's precisely what produces the z...
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Asmodeus
bottom image + wider fov = top image
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moshman
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Those are great comparison shots. But it's not a big deal to me. Quite frankly, in the midst of the actio...
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Silent Sorrow
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It's not something I'm personally up in arms about. I'll probably go buy the game tonight, in fact. Still...
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Nick Breckon
I agree--I think you should have reported it. Just that it's one of those funny things where you don't ev
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Silent Sorrow
this post sums it up perfectly http://forums.2kgames.com/forums/showpost.php?p=118799&postcount=193 ...
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burning eye
The easiest way for people to understand the issue is to simply look at your own non-widescreen monitor a...
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Beady