#3
Refresh Thread
By:
nomaad
x
Show Full Post
Reply
why is this even an issue?
Aug 21, 2007 11:15am PDT
toggle
why is this even an issue?
:
nomaad
Thread Truncated. Click to see all
32
replies.
toggle
It means you could make a non widescreen tv widescreen by just painting the top and bottom parts of the s...
:
yoshimi20
Why can't you believe it's true? Look at the screenshot at the very beginning of the linked thread.
:
Arcanum
toggle
think halo, but for PC... horrible console port... and it's made even worse with the knowledge that th...
:
dedgecko
toggle
except this affects xbox version too
:
dantastic
hehe, not for me! I'm still kicking it old school.
:
dedgecko
Because they didn't bother to code in a proper widescreen FOV, and it looks rather cramped with the curre
:
Arcanum
toggle
You paid $3300 for your tv and you think this is a non-issue? Sadness.
:
My Documents
toggle
lol? what does this have to do with the TV, its still a widescreen image
:
moshman
toggle
Oh, right. Going foward, I'll make sure to view all material on 16:9 displays in zoomed modes. Who give...
:
My Documents
toggle
it has nothing to do with the TV. it's not my logic that is fucked
:
moshman
toggle
You're right, it has nothing to do with the TV. My disappoint stems from the fact that there are people ...
:
My Documents
toggle
You're assuming Bioshock wasn't developed first with widescreen in mind, and 4:3 is the fucked up ratio.
:
walker270
Oh, shi... **I move away from the mic to breathe in
:
My Documents
toggle
Exactly. Various movies have pulled this same stunt across the years (Pee Wee's Big Adventure and Evil De
:
Chris Faylor
toggle
It would be contradictory with what 2K said before that "you would see more in widescreen" when in fact, ...
:
vynn
toggle
Also, just because it was intentional doesn't make it a good decision.
:
Arcanum
Ya, I'm wondering if they ran into some technical problems and took the cheap way out.
:
vynn
toggle
in an FPS it does not make sense. You can see the entire world, no part is cut off from view. In movies b...
:
lord cecil
And the whole purpose of having a widescreen view is to have more peripheral vision, not less central vis...
:
vynn
bad analogy as when 16:9 TVs are zoomed you lose resolution, games not so much
:
dumptruck
toggle
thanks for following my posts this closely. i appreciate the dedication it takes. Yes this is a non-is...
:
nomaad
toggle
It's not really a problem to solve, as much as the implementation used. Even the Quake 1 engine supports ...
:
Speedy8
Because so many developers, since Quake, lock the FOV value.
:
CRasterImage
toggle
Oh, please. I don't even shack as much as I used to but when I do, I oft read comments made by users who...
:
My Documents
Uh no need to get pissed, it was just an offhand comment. Like I said, I see where you are coming from...
:
nomaad
toggle
Because traditionally Widescreen is 'SUPPOSED' to have more image than 4:3... in this case everyone is ...
:
ShadowRam
toggle
Computer graphics are somewhat different, though. Film is recorded at a certain aspect ratio, and changi...
:
walker270
toggle
the irony here, is that movies are filmed on a 4:3 plate, and cropped down into widescreen.
:
dopefish
toggle
Some movies are, but that's still a huge generalization.
:
Conan
true, some movies aren't cropped at all and are presented full frame (like Kubrick was fond of) and so...
:
dopefish
Umm... they're filmed with an anamorphic lense that projects a widescreen (ratio depends on the lense) on...
:
walker270