sk probably isn't a bad company, per se. and I find their programming guild concept to be interesting (if not a little larper-ish). but, my personal opinion is that eternal darkness only made it out the door because of nintendo's assistance. i was expecting too human on the cube, but it never materialized.
translation: sk's development process is too freakin' slow. nintendo probably made them do metal gear because they wanted more return on their investment in sk.
too human was originally slated for ps1, then the cube, and finally 360. not to slam 3d realms, but it might as well be dnf with screenshots. i'm just waiting for this game to be delayed to another system. gripes about ue3 aside, what if dyack's guild isn't up the task.
/perhaps i'm just bitter too humna never made it out on the cube.