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mockery
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Some more detail at:
http://www.gamasutra.com/php-bin/news_index.php?story=14759
Jul 19, 2007 4:12pm PDT
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Some more detail at: http://www.gamasutra.com/php-bin/news_index.php?story=14759
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mockery
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18
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hmm.
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pyide
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That is some serious shit-flinging at Epic. Just based on the delivery dates for a working engine alone, ...
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nomaad
I'd have more sympathy for SK if Too Human wasn't originally a Playstation game. Yeah, it was the U3 eng...
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slax0r
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Hmpf, from all that I remember reading of Too Human, not once can I recall the mention of them using UE3 ...
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dedgecko
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i was using UE3 during this exact same timeframe, and our team had no problem whatsoever putting an E3 s...
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dopefish
That's what I was thinking too. They didn't really know what they were doing, or the programmers were ha...
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mobab
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I take it wasn't an XBL game?
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johngloid
we had the game running on the 360. we had to tone down a few things, but this was loooong before gears ...
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dopefish
Rainbow Six Vegas uses it. Likely it's the same build they used.
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ArB
E3 is one of the few places to show of your game to retail buyers. If the Best Buys and WalMarts don't l...
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johngloid
Wow, that's actually really interesting. While I have no idea about the merits of the case, it's very eas
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maddy
Wow, readiing that stuff on Gamasutra was a roller coaster. At the beginning I was siding with Epic. ...
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hawke
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Ok, so they licensed an engine that was not complete, then thought that epic would actually meet their de...
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mobab
In the past, Epic had very good customer supportand would sell their engine as a means of freeing game de...
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Borzoi
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It sounds like they're using UE3 the same way Valve used the Quake engine when they built their Source en...
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nudel
Yeah, it does. Although slightly different situation, atleast valve and epic didn't sue id =)
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mobab
Reading that link I think I see some of the problems now. It looks like Epic gave their engine to SK a...
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Anti_dentite