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    By: CRasterImage x Show Full Post
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    To change the subject a bit:

    Could/should software titles have thier ESRB rating be based not only on the game, but on any locked or hidden content?

    At first, I would say "That is silly". However, what if that opens the door to scenarios such as this:

    Rockstar makes a game, lets say "GTA: Greater Toronto Area".

    The game is a standard GTA game, and would get an adults-only rating.

    So, they modify all the mission script files and whatnot so that the game plays very G-rated. (Your missions are delivering pizza, driving Ms Daisy from point A to point B. No guns. Everybody jumps out of the way of your car, so nobody gets run over. No cars explode. No bad collisions. No blood, death or tittles.)

    The game gets a lower rating, allowing kids to buy it.

    A nameless "hacker" (actually a Rockstar employee) uploads a mod that alters all the mission scripts so that the game plays in it's natural, bloody fashion. They way Rockstar wanted the game to play.

    The mod becomes well known and silently approved of. Everyone eventually ends up playing the modded version.

    Rockstar gets a younger rating, which sells more copies and everybody is happy. They just got around the ESRB.

    I don't mean to make negative implications against Rockstar in this example, I just used them for convenience.
    Jul 13, 2005 4:57pm PDT
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    To change the subject a bit: Could/should software titles have thier ESRB rating be based not only on ... : CRasterImage

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    • tittles = titties + skittles I guess... : CRasterImage
    • Sound entirely plausable , especially with amount of work Rockstar put into stopping modding in their gam... : hippoloveThis person is cool!
    • they did, its called crazy tazi, it had 2 sequels : CoRDSThis person is cool!
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      Then the ESRB could nuke them because an actual developer created, distributed, and endorsed the mod, the... : mathyouThis person is cool!
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        In my example, I didn't mean to imply that the developer's involvement in the unlocking mod was known or ... : CRasterImage
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          Great, then my point was that absent that involvement, the developer isn't responsible for what after-mar... : mathyouThis person is cool!
          • What I am asking is: Is the developer responsible, if the after-market mod is nothing more than a "make ... : CRasterImage