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Rocket Arena 1.2 Client Pak

Author: David 'crt' Wright

Final Rocket Arena v1.2 Client Pack. Featuring 46 maps and custom sounds.

Installation Instructions -------------------------

READ THESE THOROUGHLY BEFORE INSTALLING

To install: simply extract the pak0.pak file into an "arena" subdirectory under quake. e.g. c:\\quake\\arena The file quake\\arena\\pak0.pak should now exist. If it does not, you will not be able to play with all the maps/sounds.

To connect to a QuakeWorld server, use GameSpy (formerly QuakeSpy, www.gamespy.com) to find a server that is running Rocket Arena. Click, and play. Your game directory will be set to "arena" automatically.

To connect to a Normal Quake server, remember to use "-game arena"
If you get an error about a sound or map not being found, you installed the pak incorrectly.

To run a server you must download the SEPERATE fasrv12.zip

How to Play -----------

Once connected to a Rocket Arena server, the gameplay is totally automated. You are put at the end of a line, and wait for your turn to fight in the arena. Your position in line is the ammo count on your status bar. Alternatively, you can use the "position" impulse (69) to find out how many people are ahead of you. You can take the time in line to watch other matches, and learn valuble tactics. Your "health" and "armor" status bars now show the health of the two competitors (look for their names above the status bar to figure out which is which). Currently, two impulses control the placement of the statusbar names:
Impulse 71 : the default, use for 320x200 fullscreen Impulse 72 : use for 320x240 windowed, or 640x480 windowed. For higher resolutions, use impulse 72. DO NOT switch to a lower resolution without first going back to impulse 71. Doing so will crash Quake. If none of the above made sense, ignore it.

Should you need to take a short break (grab some food, relieve your self, get an icq message) simply type "impulse 70" You will be given up to a 5 minute break. Type "impulse 70" again when you are ready to return. If you do not return within two minutes, you will be disconnected. You will be warned as the time drains down. You can NOT use impulse 70 if you are already in the Arena.

When it is your turn to fight, you will be put in the Arena and given 200 armor, 100 health, and a full weapon complement. A 10 second timer will start. When it says FIGHT! kill or be killed.

"TWO MEN ENTER, ONE MAN LEAVES"

That is the only rule (other than that, it works mostly like normal Quake). If you win.. you will stay to fight again.. if you lose.. the back of the line for you.

Impulse Quick Reference -----------------------

IMPULSE 68 - shows simple statistics for the current level. Skill = wins / (wins + loses) * 100
IMPULSE 69 - shows your "position" in line
IMPULSE 70 - step out of line for up to two minutes
IMPULSE 71 - set status bar text for 320x200
IMPULSE 72 - set status bar text for 320x240 or higher
Filename: farena12.zip
Size: 6.69 MB
Post Date: Jul 12, 1997 11:50am PDT
Last Updated: Sep 23, 2010 6:52pm PDT
Downloads: 965