Stronghold 2 Retail 1.4 Patch - US
Author: Firefly Studios
This patch updates the U.S. edition of Stronghold 2 to the 1.4. Offers bug fixes, balancing changes and multiplayer improvements.
General
* Various multiplayer gameplay optimizations
* Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing implemented.
* Map transfer in multiplayer lobby implemented.
Game Balancing
* Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted ballistae)
Bug Fixes
* Fixed multiple troops pushing ladders off walls repeatedly.
* Fixed bug which allowed tower mounted siege equipment to be built whilst an enemy was in close proximity.
* Auto-scrolling chat in multiplayer game lobby now fixed.
* Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games.
* Various other bug and crash fixes
Stronghold 2 v1.3.1 Patch
Features
* 8 New Historical Castles – Including Windsor in England, The Heuneburg in Germany and Fougère in France
* 3 New AI Players - The Queen, the Bishop and Noble Sir Grey
* 4 New Kingmaker Maps – Including maps based on Europe and Korea
* 'The Conquest Trail' - A whole new game mode where you must battle through a collection of Europe’s mightiest castles!
Game Balancing
* Pheasant hunting less productive but deer hunting more productive.
* Apple Farms more productive.
* Dairy Farms more productive.
* Pitch production now twice as productive.
* Crossbowmen’s firing range and shot damage increased.
* Knights cost more to build.
* Axe throwers now less effective against metal armor.
* Assassins not effected by traps - invisible at closer range.
* Monasteries cost less to build and provide more honor.
* Gong Farmers or Falconers are no longer affected by crime.
* Towers are more expensive to build.
* Gatehouses cost a little more to build.
* Statues provide less honour.
* Tunnelling range reduced.
* Cannot now tunnel under water.
* Moat costs reduced.
* Rock throwers and baskets now have triple damage.
* The range of burning logs has been halved.
* Torture devices now give honour every month
Bug Fixes
* Various gameplay and movement code optimizations.
* Fixed occasional crash in War Chapter 4 and 6.
* Fixed a crash when selecting the map type in editor.
* All objects in editor can now be deleted
* Fixed crash to desktop experienced playing War Chapter 4 and 6.
* Fixed issues with knights mounting horses.
* Fixed controlling gatehouses bug.
* Fixed pitch workers turning to crime bug.
* Fixed invisible outlaws bug.
* Fixed Lord walking on keep bug.
* Fixed speech when placing pitch.
* Fixed rocks sticking through buildings.
* Fixed stone tippers on walls bug.
* Fixed catapults not firing stone bug.
* Fixed mangonels firing at long range bug.
* Rock baskets can now be placed on towers and gatehouses.
* Honor from punishments is now displayed in the interface.
* Stopping carter post now refunds goods.
* Various other bug fixes.
* Various multiplayer gameplay optimizations
* Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing implemented.
* Map transfer in multiplayer lobby implemented.
Game Balancing
* Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted ballistae)
Bug Fixes
* Fixed multiple troops pushing ladders off walls repeatedly.
* Fixed bug which allowed tower mounted siege equipment to be built whilst an enemy was in close proximity.
* Auto-scrolling chat in multiplayer game lobby now fixed.
* Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games.
* Various other bug and crash fixes
Stronghold 2 v1.3.1 Patch
Features
* 8 New Historical Castles – Including Windsor in England, The Heuneburg in Germany and Fougère in France
* 3 New AI Players - The Queen, the Bishop and Noble Sir Grey
* 4 New Kingmaker Maps – Including maps based on Europe and Korea
* 'The Conquest Trail' - A whole new game mode where you must battle through a collection of Europe’s mightiest castles!
Game Balancing
* Pheasant hunting less productive but deer hunting more productive.
* Apple Farms more productive.
* Dairy Farms more productive.
* Pitch production now twice as productive.
* Crossbowmen’s firing range and shot damage increased.
* Knights cost more to build.
* Axe throwers now less effective against metal armor.
* Assassins not effected by traps - invisible at closer range.
* Monasteries cost less to build and provide more honor.
* Gong Farmers or Falconers are no longer affected by crime.
* Towers are more expensive to build.
* Gatehouses cost a little more to build.
* Statues provide less honour.
* Tunnelling range reduced.
* Cannot now tunnel under water.
* Moat costs reduced.
* Rock throwers and baskets now have triple damage.
* The range of burning logs has been halved.
* Torture devices now give honour every month
Bug Fixes
* Various gameplay and movement code optimizations.
* Fixed occasional crash in War Chapter 4 and 6.
* Fixed a crash when selecting the map type in editor.
* All objects in editor can now be deleted
* Fixed crash to desktop experienced playing War Chapter 4 and 6.
* Fixed issues with knights mounting horses.
* Fixed controlling gatehouses bug.
* Fixed pitch workers turning to crime bug.
* Fixed invisible outlaws bug.
* Fixed Lord walking on keep bug.
* Fixed speech when placing pitch.
* Fixed rocks sticking through buildings.
* Fixed stone tippers on walls bug.
* Fixed catapults not firing stone bug.
* Fixed mangonels firing at long range bug.
* Rock baskets can now be placed on towers and gatehouses.
* Honor from punishments is now displayed in the interface.
* Stopping carter post now refunds goods.
* Various other bug fixes.
| Filename: | stronghold2_v1_4_update.zip |
| Size: | 121.24 MB |
| Post Date: | Sep 13, 2007 7:19pm PDT |
| Last Updated: | Sep 23, 2010 7:11pm PDT |
| Downloads: | 6,921 |
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