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The War Engine Retail Patch 1.03

Author: Shrapnel Games

This patch upgrades the game to version 1.03. Numerous fixes, changes and enhancements are included in the patch.

Version 1.03 ------------
1) Game: Fixed a bug that allowed the AI to unload in stances it wasn't allowed to unload in.
2) Game: Weapons in slots 50 and above now act correctly.
3) Game: Fixed a bug that sometimes didn't allow you to end a turn when the entire army was gone.
4) Game: Can no longer undo a move once you enter Dangerous Terrain.
5) Game: Corrected the AI "Aggressively attack Enemy" mission so it always moves up to the enemy.
6) Editor: Viewing angle is now properly updated when choosing "Copy these stats from Unit"
7) Game: Rule Change - Can no longer turn vehicles that are stunned. They can only move straight.
8) Game: Rule Change - Can no longer Retreat during PBEM games.
9) Game: Rule Change - If a unit does not have enough MPs to enter a square, its MPs will drop to zero, but its Endurance is no longer reduced.
10) Game: AI is much braver with its transports now - won't bail at the first sign of danger.
11) Corrected the following scenarios: Caverns1/2, An_Urban_Patrol, The_Argo_Lab_Attack, Saving_Major_Jerome.
12) Addition: Drivers for transports - Next to the Transport box in the Customizer, there is now a box marked "Driver". - Check this to indicate a tranport must have at least one unit loaded in order to operate. - Transports without drivers ("Crews") are treated the same as stunned units in all respects. - A unit entering a transport must wait until the next turn to do anything that requires MPs.
13) Expanded Rules for Reinforcements Files for Random Campaign Scenarios
Reinforcement files are currently found by adding the turn number to the end of the base scenario name. This remains the same, however an additional search is now made by adding an underscore between the name of the random scenario and the turn number.
This is best illustrated with an example. The scenario name is Field_Generator and the available random scenarios are Field_Generator1.wdk, Field_Generator2.wdk and Field_Generator3.wdk. Field_Generator3.wdk is selected and it's now Turn 4 for Side B. The search sequence is now:
1) Field_Generator3_4.plb - File name plus "_4" for the turn number
2) Field_Generator4.plb - Previous search still occurs
This allows you to specify per-random scenario reinforcements.
14) Expanded Rules for Story Files for Random Campaign Scenarios
Before v1.03, story files were found by adding the turn number and side letter to the end of the base scenario name. This remains the same, however an additional and more specific search for reinforcement files is done up front based on the random scenario name by adding an underscore between the name of the random scenario and the turn/side designation.
Continuing the example from above, the search sequence for the story file is now:
1) Field_Generator3_4b.txt
2) Field_Generator3_4.txt
3) Field_Generator4b.txt - Previous search still occurs
4) Field_Generator4.txt - Previous search still occurs
"Pre" and "Post" can now be added straight to the random scenario name. No underscore is used:
1) Field_Generator3Pre.txt
2) Field_GeneratorPre.txt
And at the end (assuming you won):
1) Field_Generator3PostWon.txt
2) Field_Generator3Post.txt
3) Field_GeneratorPostWon.txt - Previous search still occurs
4) Field_GeneratorPost.txt - Previous search still occurs
Version 1.02 ------------
1. Game: Fixed a crash when the AI unloaded units
2. Game: Fixed a bug that blocked reinforcements inside transports
3. Game: Fixed a bug whereby destroyed terrain wasn't registering as destroyed for Objectives if it didn't change upon destruction
4. Game: Units are not so sensitive to erradict or misplaced mouse clicks when selecting.
5. Game: Can now view the Objectives Report at the end of the game
6. Editor: Removed artifacts from below the units when switching modes while picking armies
7. Editor: Fixed a crash when loading a terrain file from the terrain editing window
8. Editor: Added missing sounds to sound list (heavy and light bullets)
9. Editor: When picking armies, put in a visual cue to show which unit you last selected. This helps when modifying a large number of units in an army on an individual basis
10. Game: Rule change - Terrain is no longer marked safe when it is destroyed: if it turns into another dangerous piece of terrain is remains dangerous. Note that the terrain actually has to change for it to become dangerous again.
11. Game: Addition - Added a weapon firing effect that fire one bullet, such as a bolt-action rifle - New graphic in WDKEffects.bmp to the left of the 3 shot graphic. - Uses WDKSingleBullet.wav
12. New weapon flag: 'Can Damage Terrain' - If this isn't checked, the weapon can only harm units.
13. New unit flag: 'Units Can Load/Unload' - Can specify whether a transport can load and unload units for each stance.
14. Game: Mouse movement in full-screen mode on Win2K machines has improved under DirectX 8.1.
15. Game: Can now play Computer vs Computer - Press any key to stop the game at the end of the turn - Can look at reports and such before quitting or hitting Spacebar to continue
16. Game: AI Improvement - Missiles - If a unit is defined as only having a weapon that can blow itself up (or if it ends up that way after using all its other ammo) it will self-detonate once it moves adjacent to an enemy unit
17. New AI Mission: "Aggressively Attack Enemy Units". The AI will generally close with the enemy only enough to get into firing range. With this mission, the AI will go toe-to-toe with the enemy unit he's after.
Version 1.01 ------------
1. Fixed crash while switching from full screen to windowed mode on Win2K machines.
2. Fixed layout problem associated with use large fonts.
3. Solves the problems with the template scenario.
Filename: TWEV100To103-Patch.exe
Size: 810 KB
Post Date: Mar 17, 2005 11:50pm PST
Last Updated: Sep 23, 2010 7:11pm PDT
Downloads: 31