Space HoRSE Retail Pach 1.04
Author: Shrapnel Games
This patch upgrades the game to version 1.04. It includes numerous fixes and enhancements.
Space HoRSE 1.04 update
IMPORTANT! Previous save-game files are not compatible with this version of Space HoRSE!
Enhancements v1.04:
• Correction of all minor gameplay issues.
• Improved stability for network play.
• New Species! The Monoped: Not to be confused with mopeds, the Monoped is a one-legged alien
creature with a shock of electric hair
Enhancements v1.03:
• "Spoil Over 50" option When enabled, any surplus over 50 units for each resource at the beginning of a market will spoil. This is another "classic style" option.
• "Event Level" option Options are Low, Medium and High. This affects the maximum value of the personal random events (before each players' turn). Low: $800, Medium: $1700, High: $2500. Please note that this maximum amount can only happen on the very last turn, since the values gradually increase from the beginning of the game. The previous default value was $2500, but some people felt like that was too much, hence the new option.
• Now supports the Space HoRSE Internet Game Matching program (separate download).
Fixes:
• Windows XP/2000 crash-upon-launch issue. - FIXED (Windows XP users no longer have to run in Windows 98 compatibility mode.)
• Some movies on some video cards would play back with a black picture. - FIXED
• (single PC) Doesn't convert lower case letters to upper case, forcing you to hold down shift to type names. - FIXED
• (single PC) Certain letter keys were acting like F-keys. - FIXED
• If a HoRSE ran away from improper installation location, the game would get stuck waiting for a reply from the players. - FIXED
• Some players could start walking before the market was started. - FIXED
• Synchronization issues in the market. - FIXED
• During a CPU player's turn, if the host clicked very fast through the turn, it could throw the clients out of sync. There is now a .5 second minimum pause between each click to prevent this. Solar Flares event sometimes wouldn't be in sync on client PC's. - FIXED
• Species files were case-sensitive. If one player's species file was lower case and another player's was upper case, the species wouldn't show on both PC's. - FIXED
• If a player had less than $200 and got a personal random event, it wouldn't always be in sync on all PC's. - FIXED
IMPORTANT! Previous save-game files are not compatible with this version of Space HoRSE!
Enhancements v1.04:
• Correction of all minor gameplay issues.
• Improved stability for network play.
• New Species! The Monoped: Not to be confused with mopeds, the Monoped is a one-legged alien
creature with a shock of electric hair
Enhancements v1.03:
• "Spoil Over 50" option When enabled, any surplus over 50 units for each resource at the beginning of a market will spoil. This is another "classic style" option.
• "Event Level" option Options are Low, Medium and High. This affects the maximum value of the personal random events (before each players' turn). Low: $800, Medium: $1700, High: $2500. Please note that this maximum amount can only happen on the very last turn, since the values gradually increase from the beginning of the game. The previous default value was $2500, but some people felt like that was too much, hence the new option.
• Now supports the Space HoRSE Internet Game Matching program (separate download).
Fixes:
• Windows XP/2000 crash-upon-launch issue. - FIXED (Windows XP users no longer have to run in Windows 98 compatibility mode.)
• Some movies on some video cards would play back with a black picture. - FIXED
• (single PC) Doesn't convert lower case letters to upper case, forcing you to hold down shift to type names. - FIXED
• (single PC) Certain letter keys were acting like F-keys. - FIXED
• If a HoRSE ran away from improper installation location, the game would get stuck waiting for a reply from the players. - FIXED
• Some players could start walking before the market was started. - FIXED
• Synchronization issues in the market. - FIXED
• During a CPU player's turn, if the host clicked very fast through the turn, it could throw the clients out of sync. There is now a .5 second minimum pause between each click to prevent this. Solar Flares event sometimes wouldn't be in sync on client PC's. - FIXED
• Species files were case-sensitive. If one player's species file was lower case and another player's was upper case, the species wouldn't show on both PC's. - FIXED
• If a player had less than $200 and got a personal random event, it wouldn't always be in sync on all PC's. - FIXED
| Filename: | SH_Update_104.exe |
| Size: | 1.49 MB |
| Post Date: | Nov 21, 2004 11:45pm PST |
| Last Updated: | Sep 23, 2010 7:11pm PDT |
| Downloads: | 65 |
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