ATF Retail Patch 1.04
Author: Shrapnel Games
Upgrades the game to version 1.04. Numerous fixes, enhancements and additions are included in the patch
This patch includes all the following:
Version 1.04:
1. Terrain breaching is now implemented.
2. Open carrier graphics are now stable.
3. The silent software update now behaves properly on machines with modems.
4. Improvements to map building software in the ATF Power Toolkit.
Version 1.03 patch:
1. Maps from BCT
2. Path Finding in restricted Terrain
3. Fix to pK facing problem
4. Power Toolkit stability issues
5. Much more
Version 1.02 patch:
1. Power Toolkit. Gamers can tinker with the database and even make their own maps now. Maps created can either use ProSimCo's custom format elevation data or use official USGS DEM format data. Additionally, players can modify any of the current game maps.
2. New AI Terrain Types. Map makers can designate certain areas as impassable to the AI, making scenario creation easier. Also, SBF AI Terrain identification is now automated, which also helps make the scenario designer's life a tad bit easier.
3. Database Editor. Just as it sounds, users can dabble with anything and everything. Want to add new sounds? New icons? Check. How about new vehicles? Sure thing. Modify the pK values? You bet. If it's in the database, it can be changed.
4. Import/Export pK Table. Veterans of the BCT Construction Set will enjoy this feature. Now you can export the pKs of the current database into a spreadsheet program (such as Excel) and proceed to edit it, then pop it back into ATF.
5. UH-60L. The Blackhawk has been added to ATF. In conjunction with this aircraft (both fixed wing and rotary) are now harder to kill. You asked for it, you got it. So don't go cryin' home to momma when the big bad choppers turn your tanks into Swiss cheese!
6. Tutorial. Chapter two of the manual has been converted to HTML and is now included with both the demo and the release version.
7. Much, much, much more.
Version 1.04:
1. Terrain breaching is now implemented.
2. Open carrier graphics are now stable.
3. The silent software update now behaves properly on machines with modems.
4. Improvements to map building software in the ATF Power Toolkit.
Version 1.03 patch:
1. Maps from BCT
2. Path Finding in restricted Terrain
3. Fix to pK facing problem
4. Power Toolkit stability issues
5. Much more
Version 1.02 patch:
1. Power Toolkit. Gamers can tinker with the database and even make their own maps now. Maps created can either use ProSimCo's custom format elevation data or use official USGS DEM format data. Additionally, players can modify any of the current game maps.
2. New AI Terrain Types. Map makers can designate certain areas as impassable to the AI, making scenario creation easier. Also, SBF AI Terrain identification is now automated, which also helps make the scenario designer's life a tad bit easier.
3. Database Editor. Just as it sounds, users can dabble with anything and everything. Want to add new sounds? New icons? Check. How about new vehicles? Sure thing. Modify the pK values? You bet. If it's in the database, it can be changed.
4. Import/Export pK Table. Veterans of the BCT Construction Set will enjoy this feature. Now you can export the pKs of the current database into a spreadsheet program (such as Excel) and proceed to edit it, then pop it back into ATF.
5. UH-60L. The Blackhawk has been added to ATF. In conjunction with this aircraft (both fixed wing and rotary) are now harder to kill. You asked for it, you got it. So don't go cryin' home to momma when the big bad choppers turn your tanks into Swiss cheese!
6. Tutorial. Chapter two of the manual has been converted to HTML and is now included with both the demo and the release version.
7. Much, much, much more.
| Filename: | atf_upg_104.zip |
| Size: | 6.54 MB |
| Post Date: | Feb 24, 2004 10:29pm PST |
| Last Updated: | Sep 23, 2010 7:11pm PDT |
| Downloads: | 100 |
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